Macronicus wrote:xingqiu1 wrote:
Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
Macronicus wrote:xingqiu1 wrote:
Can you seriously tell me how did you do this with stars
xingqiu1 wrote:Macronicus wrote:xingqiu1 wrote:
Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
Macronicus wrote:xingqiu1 wrote:Macronicus wrote:
Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
Copy the color values of rectangular boxes under "RGB Normalized decimal"
xingqiu1 wrote:Macronicus wrote:xingqiu1 wrote:Create seven stars and change their orbits
And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
Macronicus wrote:xingqiu1 wrote:Macronicus wrote:
And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
That's cool but does the lighting change?
DoctorOfSpace wrote:Spent the better part of the last week overhauling the palettes for planets for 0.9.9.0. As the goal is realism I am trying to keep colors within given ranges for bodies, while factoring in a few odd balls here and there. I think for the most part I have it down pretty well. I have also fully overhauled gas giants and implemented Sudarsky's gas giant profiles in the correct ranges.
I didn't cherry pick any planets, these are just random procedural objects that I randomly clicked on and went to so that should give you an idea on how substantial this change is.
DoctorOfSpace wrote:Spent the better part of the last week overhauling the palettes for planets for 0.9.9.0. As the goal is realism I am trying to keep colors within given ranges for bodies, while factoring in a few odd balls here and there. I think for the most part I have it down pretty well. I have also fully overhauled gas giants and implemented Sudarsky's gas giant profiles in the correct ranges.
I didn't cherry pick any planets, these are just random procedural objects that I randomly clicked on and went to so that should give you an idea on how substantial this change is.
Gnargenox wrote:Aiming for an unrealistic look on a small moon with some random artwork I found online.
scr04050.jpg