Looks kinda spidery, might also make for an interesting ship design, a spider-like structure
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is )
Playing with the settings on my first custom textured planet. Woo-hoo!
Learning what all the tags in the planet scripts can do; like changing colors of the atmosphere and oceans, finding out how to match the Alpha Channel overlay for Water with the RGB Bump-map and colored Surface-map textures so that sea levels are shown correctly, playing with atmosphere and cloud heights, making sure my Cloud-maps are not pinched at the poles, and generally making sure my planet doesn't look like a Marshmellow-peanut, LOL.
Still has some odd graphical glitches, like the horizontal laser line seen whenever the clouds or atmosphere height is wonky and getting the density of the air just right. This is just the first planet in a new system I'm making, being .54 AU out from the host star, a 30 day year and 12 day day in a 2:5 resonance.
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