I have been crafting a set of worlds for a worldbuilding/fiction setting, the world here is my main planet and I've been crafting it to be as detailed and accurate as possible in all ways. due to limitations in some applications, I use to convert my exported crafted data from WB I cannot stitch all the output tiles into an image bigger than 65536 x 32768 pixels. if I could create bigger images that won't freak out specific apps or just use my exported tileset (equirectangular not cube projection) straight into SE I could display my world with a resolution of 100m per pixel but in any case here it is in the current version of SE (Can't wait to see it in the upcoming version).
I hope you enjoy the landforms since this is a terraformed world that is only around 1.6 billion years old its plate tectonics are just starting and there are some features based on Archean crust dynamics.