Well, I didn't really consider the fact there were continents on Abeir. I just liked the texture alot and it was the first I ever used to skin a planet so I haven't changed it yet. The following is some of the notes I gathered about the two (one) planets.
The long list of continent names I have for Abeir is: Shyr, Tymanther, Akanûl, Nyambeand, Laerakond, Karshimis, & Gorloun.
Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original Forgotten Realms Boxed Set in 1987. Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set. The setting's entire planet underwent a major change during the 1989 Avatar trilogy, which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the Advanced Dungeons & Dragons 2nd edition campaign setting books.
In a significant retcon of the setting's history, Forgotten Realms material for the fourth edition of Dungeons & Dragons "reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril.
From Dragon magazine 211:
Toril's crystal sphere was called Realmspace. It was orbited by one moon named Selûne, and by a cluster of asteroids, known as the Tears of Selûne.
Abeir was the twin planet of Toril, located in the same material plane of its sibling world, but within a "pocket dimension" that was out of synchrony with Toril. Abeir revolved around the same sun of Realmspace, although from Abeir the sun was seen as blue colored. Abeir shared the lunar satellite Selûne and its Tears with Toril.
Abeir had steel-colored sky due to the Arambar, the residue energy left by the death of the primordial of the same name.
The only known continents of Abeir were Shyr and Laerakond (at least before it was transferred to Toril). For a time, Maztica was also part of this world. Like Toril, it also contained an Underdark.
The original kingdom of the Abolethic Sovereignty was also located in Abeir. Abeir was inhabited primarily by primordials, dragons, dragonborn, dwarves, genasi, halflings, humans, and a few other races that also inhabited Toril. Elves and other fey creatures were almost unheard of in Abeir, although drow were known to inhabit its Underdark. Abeir was also inhabited by abominations and other aberrant creatures from the Far Realm, most of them the original inhabitants of Abeir-Toril.
Magic manifested differently on Abeir than in Toril, as there was no Weave and no normal ways to contact any gods, as gods were wary about this world. Likewise, Planar magic (or at least planar magic that depended on the Nine Hells), such as that granted to warlocks by a pact, also worked differently and was more difficult to use than in Toril.
The only magic that worked normally on Abeir was that a creature could create on its own, such as the inherent elemental magic a primordial had in its body or a dragon's breath. Magic items also worked normally on Abeir, and Abeiran dragons usually scavenged primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron. Psionics were also a type of magic that could be used in this world, however this kind of magic seemed to be as uncommon on Abeir as it was on Toril. Creating artificial portals to Abeir was nearly impossible, but a few natural portals connected Abeir and Toril.
After Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials who survived the Dawn War to rule. Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon. After the war the few primordials who survived retreated into hiding and fell silent, and only a handful of dragon lords survived. Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began. In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.
These nations quarreled each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time. Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations in the world of Abeir became a mystery to Faerûnian sages.
And no! Anything after 2nd edition is complete hogwash! LOL
Here is the artwork I plan on using on my own page when it is released. I'll probably remove the white back ground and replace it with some shot from Space Engine.
However, as I mentioned above, I am relocating back to Houston tomorrow, and I might be gone awhile.
The life of a landscaper kind of gets thrown around like a leaf in the wind at times. At some other time I might set down some roots.
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693