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SolarLiner
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How to make 360° panoramas in Space Engine

28 May 2017 02:09

Also (can't figure out how to edit my previous message) I'll upload template Hugin project files that one has to place in the "export" folder of SpaceEngine - so that one can open the project (which will use the last exported skybox) and make a full equirectangular panorama.
 
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Apollonius
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How to make 360° panoramas in Space Engine

09 Jun 2017 00:00

Pano2VR works, you just have to transfer the 6 cube faces to a different input format, namely equirectangular. If you actually process the image it will put a watermark on it, but you're just swapping the input type, so it shouldn't add a watermark.

Also, Autostitch is a good free utility, but honestly it's WAY more trouble to do it that way.
 
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How to make 360° panoramas in Space Engine

02 Dec 2017 02:21

Hi forum,

I tried to export skybox with different exposures (to try to creat HDRI). Even if you set different exposure and you see it during export, resulting files always has the same exposure "0". Is it the way it has to be, or I'm doing something wrong.

Thank you for your help.
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SpaceEngineer
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How to make 360° panoramas in Space Engine

02 Dec 2017 03:16

Do you mean exposure value in the EXIF information or similar? SE doesn't write EXIF, it just saves pixels. You have to enter exposure values manually. And that values from SE are just something internal, they are not a real-world illumination or exposure compensation. So you have to adjust exposure for each layer in Photoshop/Gimp manually anyway.
 
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HarbingerDawn
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How to make 360° panoramas in Space Engine

02 Dec 2017 06:19

SpaceEngineer wrote:
Do you mean exposure value in the EXIF information or similar? SE doesn't write EXIF, it just saves pixels. You have to enter exposure values manually. And that values from SE are just something internal, they are not a real-world illumination or exposure compensation. So you have to adjust exposure for each layer in Photoshop/Gimp manually anyway.

I think he means that the skyboxes are all identical, they do not reflect the exposure changes set in SE.
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How to make 360° panoramas in Space Engine

02 Dec 2017 06:53

Yes, that is correct. if I set exposure to value1 and export skybox, I get result1. If I set exposure to a value 2 and export skybox, I get exactly the same images as result1. 
If I get 5 different exposure values out of SE by exporting skybox, I can merge them into 5 spehrical ("360") images, and then merge them into proper HDRI in photoshop. 
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How to make 360° panoramas in Space Engine

02 Dec 2017 07:07

I can of course use only one skybox and create additional exposures with photoshop, but I think it's not the same, is it?
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