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Apollonius
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How to make 360° panoramas in Space Engine

02 Jan 2017 11:25

First things first, Space Engine can export any scene as a 360 cubic panorama, or one made from 6 square cube facets. All you need to do in order to do that is to find a good scene in Space Engine, line up the horizon line (if there is one) by hitting the "1" key on the keypad, then hit "esc" to pull up the main program menu. From here, select "edit", and then select "Export sky box".

You will likely want to export these images as PNG files to reduce quality loss. You can also double the size from 1024 x 1024 to 2048 x 2048, but don't resize to anything but a 100% increase each time, or the export will fail. This will take a while, so be patient. Do not hit "stop", until the "export" button is no longer greyed out. Once those 6 images are complete, you will likely have to edit them in an image editor like Paint Shop, Photoshop, or Gimp. You will likely want to boost the color brightness/contrast by about 25/30, and the color saturation by about 40%, to get nearly the same thing you're seeing in the program. You won't be seeing things like bloom, lens flare, ambient brightness, etc. that are after effects, and not represented in 360 renderings, sadly.

Find these 6 images in your program directory, in the "Export" folder, and put them into your image editor so that they line up correctly. What's directly in front of you should be "Z", but it likely won't be. Decide what's "front", and then rename the files to match that. You may have to rotate the top and bottom to match the shift in "front" orientation, just rotate them in opposite directions. When they all line up properly, they should look like this:

Image

Now rename the center square "front", and do likewise for the left, right, back, up, and down cube facets.

Now we need to turn those 6 cube faces into one image, so grab this program. It has an unlimited demo period, and watermarks the results, but since we're just transferring one data type to another one, it's free, and there's no watermark. Just open it, hit the "select input" button, select "cube faces" as the input type, and input each cube face that you just edited and renamed. Once this is done, hit "OK". Now, 2 buttons down from where you selected the input type, select "Convert Input". Select "equirectangular" (should be the default), select the output type, and hit "Convert".

Now your panorama should look like this:

Image

Once you have achieved that, open it in this 360 panorama viewer.

All done!

Now let's see yours!
 
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Gnargenox
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How to make 360° panoramas in Space Engine

21 Feb 2017 19:09

The built-in Skybox editor and exporter with SE is very difficult to use, but the Pano2VR5 program is impossible to use, so I just stitched these together in Photoshop. It works well with my VR viewer on my phone, but without a top or bottom it is only a 360 degree panorama.

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CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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Gnargenox
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How to make 360° panoramas in Space Engine

24 Feb 2017 14:05

I figured out I had to press the "Try Pro version" button rather than use it in trial mode to be able to use more than 4 nodes. So I made this panorama of TRAPPIST-1f.

Image
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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Apollonius
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How to make 360° panoramas in Space Engine

03 Mar 2017 11:14

Ah, that explains why you said it was "impossible". :p

I never messed with nodes, or with the pro version, I just input 6 cube facets, and covert the input to equirectangular format, just like I stated in my OP. I also noticed that you are yet another victim of Space Engine's export skybox bug. Your "up" and "down" cubefaces are both turned 90° to the left and right, respectively.

Still, nice work, and interesting view!
 
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SpaceEngineer
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How to make 360° panoramas in Space Engine

03 Mar 2017 12:34

Why not simply use the 'Cylindrical' projection mode?
scr00394.jpg
 
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Apollonius
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How to make 360° panoramas in Space Engine

04 Mar 2017 03:34

SpaceEngineer wrote:
Why not simply use the 'Cylindrical' projection mode?
scr00394.jpg

Because in order to get the proper resolution in a 360 panorama, you would literally have to set your screen resonlution to over 6,000 pixels in width, and a lot of people's graphics can barely handle Space Engine at normal fullscreen resolution.
Last edited by Apollonius on 15 Mar 2017 15:59, edited 1 time in total.
 
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Gnargenox
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How to make 360° panoramas in Space Engine

06 Mar 2017 02:36

Yeah, cylindrical is pretty easy, too easy.

I wanted to make things hard on myself so I decided to try a Panorama with the 3D Anaglyph settings turned on. I knew the sky-boxes and cylindrical methods were not possible with this setting turned on, so I had to take around 40 screen shots and stitch them together and came up with this -

Image

These are the cell phone apps I used:
Bimostitch Panorama Stitcher
360 ° VR Photos - Social
VaR's VR Player PRO

In an attempt to add a little more depth, I wanted to combine a VR cardboard headset with anaglyph glasses and stumbled across this simple video. Now I can put on my VR head-set and have a 3D 360 degree view of my favorite places in Space Engine where ever I go!
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693

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