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Mouthwash
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Lighting mechanism.

23 Sep 2017 05:47

Exposure is a very bad tool for seeing dark areas of planets. A spotlight would come in handy. All in favor?
 
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XBrain130
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Lighting mechanism.

23 Sep 2017 07:11

How many times do we have to repeat "raise the ambient lighting setting"?
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A-L-E-X
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Lighting mechanism.

23 Sep 2017 09:36

How does one do that?
 
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Mouthwash
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Lighting mechanism.

23 Sep 2017 09:42

XBrain130 wrote:
How many times do we have to repeat "raise the ambient lighting setting"?

Wow, really! And here I thought it was a sure thing that I'd tried everything that could be tried.
I don't know how.

EDIT: Hidden slider! Amazing how much easier it becomes when you know an answer exists.
Last edited by Mouthwash on 05 Nov 2017 00:20, edited 1 time in total.
 
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Mosfet
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Lighting mechanism.

23 Sep 2017 09:55

also Shift-. or Shift-,
See Controls window (F8) for other wonders.
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Mr. Abner
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Lighting mechanism.

23 Sep 2017 11:51

A-L-E-X wrote:
How does one do that?

A-L-E-X, and others, I see you did not look into the readme text file (of the language of your choice) in the SpaceEngine\docs\ folder. It lists all the key bindings for various features and functions.

There you will also find how to move the camera in all three axes, and roll, pitch, and yaw. As well as three different camera modes. Plus how to toggle a velocity vector icon so you can see exactly where you are headed.

Not to mention all the various lighting controls and many other things.

And all that being said, having actual headlights or spotlights on ships is no doubt a desired feature. (Although I'm sure significant ship updates are not a high priority at the moment.)

-Alex
 
A-L-E-X
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Lighting mechanism.

26 Sep 2017 00:39

Thanks guys.  I thought it was a driver thing, I do most of my tweaks using the Nvidia Driver or a  nifty program called Nspector

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