First rule regarding a release date: Never ask for a release date!
Posted: 06 Jun 2018 11:33
Something I use in SE now is I use it to not just calculate ship journey times but I also use it for missile to ship calculations. I am not a pro at the ship builder but what I can do is build a ship which looks like a missile and have it target a ship and accelerate towards it. The problem I am having is the flip-and-burn with the missile (ship) since it would be a nonstop acceleration towards target. Is this flip and burn feature created for all ship models or is it addressed when the ship is implemented into SE? I could find nothing representing missiles. I hope this is in the right thread. Does anyone have any missile or ship models or advice to help with my mock-up ship to ship combat?
Posted: 06 Jun 2018 14:26
by Propulsion Disk
Source of the post nguyentj wrote: Any Idea when the next beta will be out? First rule regarding a release date: Never ask for a release date!
I Think he means a ROUGH estimate for when it MIGHT be out.
How ROUGH estimated do you want it? Maybe it will appear in 2018. Maybe only in 2019. Or it will appear still later.
Posted: 07 Jun 2018 06:26
by Propulsion Disk
Source of the post How ROUGH estimated do you want it?Maybe it will appear in 2018. Maybe only in 2019.Or it will appear still later.
See? all you had to do is get a rough estimate like that I mean, I'm satisfied!
Posted: 31 Jul 2018 14:12
Have you considered creating a Frontier: Elite 2 (or Pioneer space sim)-like base game and then building onto it?I think it's a very simple concept that would be amazing within the graphics engine.
Posted: 30 Sep 2018 08:26
I think that it's better for them to keep doing what they're already doing than to just throw all of their brainstorming sessions, projects and concepts away to go in a radically different direction. I know that it's hard when you don't know when the definite game's coming out, but it's better to wait than to get a rushed game, and the time developers take might be beneficial.
It's like the game STALKER : Shadow of Chernobyl. It remained in development for more than half a decade, but that overextended development resulted in a great game that still has a very dedicated community that keeps playing and modding the game 12 years after said game was released, and 9 years after the release of the last part of the trilogy.
I do have one wish for the final release: make the game constructive instead of destructive. Make it a game of colonization, not one of destruction. Have planets become developed, not destroyed. I love the planetarium and exploration aspect of space engine. My personal biggest fear is if space engine becomes a game of survival and conquest, all the absolutely hard effort gone into the game would go to waste, as people would be too busy defending their own turf (or surf, or air) to explore.