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Gameplay concept

Posted: 14 May 2018 12:40
by JackDole
nguyentj wrote:
Source of the post Any Idea when the next beta will be out?

First rule regarding a release date: Never ask for a release date! :|

Gameplay concept

Posted: 06 Jun 2018 11:33
by Luciddose
Something I use in SE now is I use it to not just calculate ship journey times but I also use it for missile to ship calculations. I am not a pro at the ship builder but what I can do is build a ship which looks like a missile and have it target a ship and accelerate towards it. The problem I am having is the flip-and-burn with the missile (ship) since it would be a nonstop acceleration towards target. Is this flip and burn feature created for all ship models or is it addressed when the ship is implemented into SE? I could find nothing representing missiles.  I hope this is in the right thread. Does anyone have any missile or ship models or advice to help with my mock-up ship to ship combat?

Gameplay concept

Posted: 06 Jun 2018 14:26
by Propulsion Disk
JackDole wrote:
Source of the post nguyentj wrote: Any Idea when the next beta will be out?
First rule regarding a release date: Never ask for a release date!

I Think he means a ROUGH estimate for when it MIGHT be out.

Gameplay concept

Posted: 07 Jun 2018 01:35
by JackDole
Propulsion Disk wrote:
Source of the post I Think he means a ROUGH estimate for when it MIGHT be out.

How ROUGH estimated do you want it?
Maybe it will appear in 2018. Maybe only in 2019.
Or it will appear still later.

Gameplay concept

Posted: 07 Jun 2018 06:26
by Propulsion Disk
JackDole wrote:
Source of the post How ROUGH estimated do you want it?Maybe it will appear in 2018. Maybe only in 2019.Or it will appear still later.

See? all you had to do is get a rough estimate like that I mean, I'm satisfied! :D

Gameplay concept

Posted: 31 Jul 2018 14:12
by Prophet_88
Have you considered creating a Frontier: Elite 2 (or Pioneer space sim)-like base game and then building onto it?I think it's a very simple concept that would be amazing within the graphics engine.