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Gameplay concept

Posted: 26 Jun 2017 13:02
by hoposhowgo
Great concepts, yet you are not using SE to its full potential. Humans don't need to be high poly, Triple A models. Heck, they could be Rectangular prisms for all I care. Even though I do not care if you do this or not, A few people would appreciate it. I just think it'll be cool.

Gameplay concept

Posted: 10 Jul 2017 16:38
by Cesare
I would like to do missions in Space Engine. Currently there is nothing to do apart from visiting the Universe.

Gameplay concept

Posted: 11 Jul 2017 01:23
by Marko S.
Cesare wrote:
I would like to do missions in Space Engine. Currently there is nothing to do apart from visiting the Universe.

That is going to be added to the game. if you read the Space Engineer's post, you can see what he planned for the game. That would be great indeed for SE. :) 

Gameplay concept

Posted: 30 Jul 2017 02:01
by spaceguy
I think a human player in 3rd person would be nice as others have said. Just to walk around, gauge size, etc.

Gameplay concept

Posted: 30 Jul 2017 10:03
by SpaceEngineer
Sigma wrote:
Source of the post When you place a colony, over time there should be some urban sprawl spreading from it, like some smaller domes, greying of the surrounding landscape and city light effects to represent growth and any hills/mountains or uneven terrain nearby becoming flat or terraced to accommodate urbanization while canals are dug in some areas. The larger sprawls would have skyscrapers and arc blocks popping up which, besides being nice eye candy would make for some fun to drive rovers down the streets or fly between them.

The game set will be in a real time. Building a large city from scratch takes decades. So it will not be possible in SE.

Gameplay concept

Posted: 30 Jul 2017 10:43
by DoctorOfSpace
SpaceEngineer wrote:
Source of the post Building a large city from scratch takes decades.

Unless you use von Neumann probes, you could crank out a full city in a few months.

Gameplay concept

Posted: 30 Jul 2017 12:51
by SpaceEngineer
Or use Chinese builders :)

Gameplay concept

Posted: 02 Aug 2017 18:59
by Sion
SpaceEngineer wrote:
Or use Chinese builders :)

LOL. This is indeed your best bet. I'm sure the Chinese could build Rome in a day,

Gameplay concept

Posted: 03 Aug 2017 04:29
by Marko S.
Sion wrote:
SpaceEngineer wrote:
Or use Chinese builders :)

LOL. This is indeed your best bet. I'm sure the Chinese could build Rome in a day,

Cheap work force. :)

Gameplay concept

Posted: 15 Aug 2017 19:15
by Julian
SpaceEngineer wrote:
The game set will be in a real time. Building a large city from scratch takes decades. So it will not be possible in SE.

Wait a minute, didn't you say that you wanted nanotechnology to be part of humanity's technological capabilities? If the player announces that a planet is suitable for colonization (And you said that communications would be instantaneous. Quantum entanglement? Do you want to use the word "ansible"?), AI-controlled colony ships could arrive in large numbers and start using nanotech to grow buildings.

It also occurs to me that if we wanted to exploit resources on planets, using nanotechnology to assist with mining would be a more realistic gameplay mechanic than finding everything you need lying on the surface or in shallow caves, like in No Man's Sky.

Gameplay concept

Posted: 17 Aug 2017 01:01
by SpaceEngineer
Of course nanotech could be used to grow cities, but... well... we have a real-life example on nanotech - it is the life. How fast tree or flash can grow? Even if we create artificial organisms specified on a very quick growth, it's doubtful that you can build entire city within few minutes. Months is a more realistic value. "Mechanical" nanotech should have similar physical limitations that life have.

Gameplay concept

Posted: 17 Aug 2017 05:51
by ettore_bilbo
SpaceEngineer wrote:
Source of the post  Months is a more realistic value. "Mechanical" nanotech should have similar physical limitations that life have.

maybe not entire cities, but some ground structures built in a week or a few days?

Gameplay concept

Posted: 17 Aug 2017 07:06
by DoctorOfSpace
SpaceEngineer wrote:
Source of the post "Mechanical" nanotech should have similar physical limitations that life have.

There are also thermodynamic limits on heat generation that cannot be beaten by any process, so it would take months to grow a full city.

Gameplay concept

Posted: 19 Aug 2017 10:24
by The Potato
What about a sort-of turn based passage of time, a couple hours real-time then a few months pass in a second.

Gameplay concept

Posted: 21 Aug 2017 10:27
by kipster
i used to play a game called captain blood on the commodore 64
you has to travel around the universe to find your clones and assimilate them,
you also had to try to communicate with species via a series of icons
but the one button inside the ship was awesome when frustrated with the game
it blew up the planet you were orbiting...
a button such as this would be kind of cool


the game is still out there on abandonware site, you can play it in your browser