Ultimate space simulation software

 
User avatar
☭ Soviet Longhorn ☭
Observer
Observer
Posts: 10
Joined: 18 Aug 2017
Location: Canada, British Columbia, Quesnel

Gameplay concept

11 Nov 2017 18:20

These ideas actually seem good.
One small step for man, one, giant leap for communism.
 
User avatar
Maurício Cruz
Space Tourist
Space Tourist
Posts: 24
Joined: 06 Feb 2017

Gameplay concept

15 Jan 2018 11:54

Wind and oceans sounds could be very cool to implement on planets...
Pluto taught us at least how creative the universe could be (DOCUMENTARY)
 
spaceray
Observer
Observer
Posts: 1
Joined: 22 Jan 2018

Gameplay concept

22 Jan 2018 10:01

Is there any plan to implement Special Relativity effects in spacecraft mode? I think this would be relatively (no pun intended) straightforward to implement: a velocity dependent geometric transformation (Lorentz transformation) applied to the camera view. Also would be nice if Doppler shift was incorporated also (red/blue shift of light color).

See  http://www.spacetimetravel.org/  for relativistic motion visualizations
 
User avatar
Maurício Cruz
Space Tourist
Space Tourist
Posts: 24
Joined: 06 Feb 2017

Gameplay concept

14 Feb 2018 17:47

Could be interesting to use a static object like a robot insted of a animated object like a human. Than, using mini-robots like an supercomputer with artificial  inteligence could answer the question of how to bypass the animations scripts...
Attachments
Humano do futuro.png
Pluto taught us at least how creative the universe could be (DOCUMENTARY)

Who is online

Users browsing this forum: No registered users and 1 guest