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My idea for a small first "gameplay" mechanic - base building

Posted: 04 Apr 2017 23:46
by Dr. Kaii
DoctorOfSpace wrote:
They are.  You can have any unrealistic orbit you want, like I have done in my Star Trek systems addon

You mean are "not". You've answered our question - they are not using physics.

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 01:12
by DoctorOfSpace
Dr. Kaii wrote:
Source of the post You mean are "not"

No I mean they are "circular" as you put it.  The parameters can be set to match physics, which you should do if you want realism and how the engine sets them procedurally, but in custom catalogs they can be anything you want.

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 01:17
by Dr. Kaii
Awesome

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 08:58
by ephu
Yes, as I said in my other comment, a ability to put .obj files in planets will be great!    
That and being able to see friend's ship. That alone will make this even better for me.

My idea for a small first "gameplay" mechanic - base building

Posted: 19 May 2017 01:14
by SpaceEngineer
0.98 have a fixed/static orbit syntax: it attaches the object to the parent planet.
FixedPosXYZ (x, y, z)
FixedPosPolar (longitude, latitude, radius)
With a static (uncontrollable) ships in 0.981, it is possible to put a model on the planet surface. We need just more convenient way to do this, some tool in the ship editor.

UPD: http://forum.spaceengine.org/viewtopic.php?t=31&start=450#p7691

My idea for a small first "gameplay" mechanic - base building

Posted: 20 May 2017 07:33
by ephu
Wow this is very good. SpaceEngineer, if someone make 3d models for bases, will it be as an user addon or as part of main game by default? I plan on making some base models.

My idea for a small first "gameplay" mechanic - base building

Posted: 30 May 2017 10:44
by Dr. Kaii
SpaceEngineer wrote:
0.98 have a fixed/static orbit syntax: it attaches the object to the parent planet.
FixedPosXYZ (x, y, z)
FixedPosPolar (longitude, latitude, radius)
With a static (uncontrollable) ships in 0.981, it is possible to put a model on the planet surface. We need just more convenient way to do this, some tool in the ship editor.

UPD: http://forum.spaceengine.org/viewtopic.php?t=31&start=450#p7691

Thanks for implementing this! Like, really, thanks! The ability to "walk", even simple, would be a great thing to do next - so we can walk in our bases :)

My idea for a small first "gameplay" mechanic - base building

Posted: 25 Jun 2017 07:11
by Sigma
Dr. Kaii wrote:
I think the very best thing that can be added to Space Engine that can start very simple and shouldn't (in theory) be a huge project, would be simple base building. Something that can be expanded on and even handed largely over to a modding community. It would give us something to do with all the planets and stars! Other things involve so many intermingling concepts and projects and so much time, whereas a simple base/colony building and sharing mechanic would provide immediate stuff to do, immediate fun and would fit right in with the whole idea of Space Engine. 

Don't get me wrong, I have a HUGE wish list and this isn't even at the top of my wish list, but when thinking what this one-man project could do to add some gameplay quickly, this is the first thing that comes to mind. 

I think the three top things that should be added game-play wise are base/colony/city building, simple terraforming mechanics, and simple cosmic events. As you said it would have to start out small and simple and be built up over time, like the rest of the game was.
Like for barebones mechanics you could have things like colony upgrades, terriforming, object collisions and star expansion/novas happening instantaneously when they're triggered and then come back later on to add the graphic effects and extra mechanics.