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My idea for a small first "gameplay" mechanic - base building

Posted: 04 Apr 2017 23:46
by Dr. Kaii
DoctorOfSpace wrote:
They are.  You can have any unrealistic orbit you want, like I have done in my Star Trek systems addon

You mean are "not". You've answered our question - they are not using physics.

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 01:12
by DoctorOfSpace
Dr. Kaii wrote:
Source of the post You mean are "not"

No I mean they are "circular" as you put it.  The parameters can be set to match physics, which you should do if you want realism and how the engine sets them procedurally, but in custom catalogs they can be anything you want.

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 01:17
by Dr. Kaii
Awesome

My idea for a small first "gameplay" mechanic - base building

Posted: 05 Apr 2017 08:58
by ephu
Yes, as I said in my other comment, a ability to put .obj files in planets will be great!    
That and being able to see friend's ship. That alone will make this even better for me.

My idea for a small first "gameplay" mechanic - base building

Posted: 19 May 2017 01:14
by SpaceEngineer
0.98 have a fixed/static orbit syntax: it attaches the object to the parent planet.
FixedPosXYZ (x, y, z)
FixedPosPolar (longitude, latitude, radius)
With a static (uncontrollable) ships in 0.981, it is possible to put a model on the planet surface. We need just more convenient way to do this, some tool in the ship editor.

UPD: http://forum.spaceengine.org/viewtopic.php?t=31&start=450#p7691

My idea for a small first "gameplay" mechanic - base building

Posted: 20 May 2017 07:33
by ephu
Wow this is very good. SpaceEngineer, if someone make 3d models for bases, will it be as an user addon or as part of main game by default? I plan on making some base models.