Free planetarium

 
User avatar
Dr. Kaii
Space Pilot
Topic Author
Posts: 99
Joined: 26 Nov 2016
Location: Manchester England
Contact:

My idea for a small first "gameplay" mechanic - base building

04 Apr 2017 23:46

DoctorOfSpace wrote:
They are.  You can have any unrealistic orbit you want, like I have done in my Star Trek systems addon

You mean are "not". You've answered our question - they are not using physics.
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
User avatar
DoctorOfSpace
Pioneer
Posts: 520
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

My idea for a small first "gameplay" mechanic - base building

05 Apr 2017 01:12

Dr. Kaii wrote:
Source of the post You mean are "not"

No I mean they are "circular" as you put it.  The parameters can be set to match physics, which you should do if you want realism and how the engine sets them procedurally, but in custom catalogs they can be anything you want.
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory - GPU: EVGA GTX 1080 Ti FE 11GB
Quando omni flunkus, moritati
 
User avatar
Dr. Kaii
Space Pilot
Topic Author
Posts: 99
Joined: 26 Nov 2016
Location: Manchester England
Contact:

My idea for a small first "gameplay" mechanic - base building

05 Apr 2017 01:17

Awesome
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
ephu
Observer
Posts: 4
Joined: 05 Apr 2017

My idea for a small first "gameplay" mechanic - base building

05 Apr 2017 08:58

Yes, as I said in my other comment, a ability to put .obj files in planets will be great!    
That and being able to see friend's ship. That alone will make this even better for me.

Who is online

Users browsing this forum: No registered users and 1 guest