Ultimate space simulation software

 
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JackDole
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Location: Terra

Gameplay concept

14 May 2018 12:40

nguyentj wrote:
Source of the post Any Idea when the next beta will be out?

First rule regarding a release date: Never ask for a release date! :|
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Luciddose
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Joined: 20 Dec 2017

Gameplay concept

06 Jun 2018 11:33

Something I use in SE now is I use it to not just calculate ship journey times but I also use it for missile to ship calculations. I am not a pro at the ship builder but what I can do is build a ship which looks like a missile and have it target a ship and accelerate towards it. The problem I am having is the flip-and-burn with the missile (ship) since it would be a nonstop acceleration towards target. Is this flip and burn feature created for all ship models or is it addressed when the ship is implemented into SE? I could find nothing representing missiles.  I hope this is in the right thread. Does anyone have any missile or ship models or advice to help with my mock-up ship to ship combat?
 
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Propulsion Disk
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Joined: 04 Jun 2018
Location: In My lab at the moment.

Gameplay concept

06 Jun 2018 14:26

JackDole wrote:
Source of the post nguyentj wrote: Any Idea when the next beta will be out?
First rule regarding a release date: Never ask for a release date!

I Think he means a ROUGH estimate for when it MIGHT be out.
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
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JackDole
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Gameplay concept

07 Jun 2018 01:35

Propulsion Disk wrote:
Source of the post I Think he means a ROUGH estimate for when it MIGHT be out.

How ROUGH estimated do you want it?
Maybe it will appear in 2018. Maybe only in 2019.
Or it will appear still later.
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Propulsion Disk
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Location: In My lab at the moment.

Gameplay concept

07 Jun 2018 06:26

JackDole wrote:
Source of the post How ROUGH estimated do you want it?Maybe it will appear in 2018. Maybe only in 2019.Or it will appear still later.

See? all you had to do is get a rough estimate like that I mean, I'm satisfied! :D
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
Prophet_88
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Joined: 31 Jul 2018

Gameplay concept

31 Jul 2018 14:12

Have you considered creating a Frontier: Elite 2 (or Pioneer space sim)-like base game and then building onto it?I think it's a very simple concept that would be amazing within the graphics engine.
 
Voskhod_02
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Gameplay concept

30 Sep 2018 08:26

I think that it's better for them to keep doing what they're already doing than to just throw all of their brainstorming sessions, projects and concepts away to go in a radically different direction. I know that it's hard when you don't know when the definite game's coming out, but it's better to wait than to get a rushed game, and the time developers take might be beneficial.

It's like the game STALKER : Shadow of Chernobyl. It remained in development for more than half a decade, but that overextended development resulted in a great game that still has a very dedicated community that keeps playing and modding the game 12 years after said game was released, and 9 years after the release of the last part of the trilogy.
 
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N0B0DY
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Gameplay concept

18 Oct 2018 11:10

Cont'd from here:
Sion wrote:
I do have one wish for the final release: make the game constructive instead of destructive. Make it a game of colonization, not one of destruction. Have planets become developed, not destroyed. I love the planetarium and exploration aspect of space engine. My personal biggest fear is if space engine becomes a game of survival and conquest, all the absolutely hard effort gone into the game would go to waste, as people would be too busy defending their own turf (or surf, or air) to explore.

This is my only wish.


colonization = destruction
 
karacho
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Gameplay concept

23 Oct 2018 04:32

I just registered to say that this concept sounds realy great and give me some hope to play some day the space game i ever dreamed of.

Are the concept still worked on? Or is the Engine development top priority right now?

I would like to hear a lot more of it!`

Thanks!
Karacho

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