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Quick Question about Realism

Posted: 02 Apr 2017 03:21
by Dr. Kaii
Quick question, in the Magnitude/Brightness menu (F7), by default the Models Lighting value for Galaxies is set to 4. Does that mean the actual/real perceived brightness is 1? 

In general, what do you guys do to make things as real as possible?

Quick Question about Realism

Posted: 27 Jun 2018 14:55
by Propulsion Disk
I was talking about pretty much the same thing not long ago, but I was asking if it could be a feature that made things more realistic.
Dr. Kaii wrote:
Source of the post by default the Models Lighting value for Galaxies is set to 4.

By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit. ;)

Quick Question about Realism

Posted: 27 Jun 2018 16:35
by Mosfet
Propulsion Disk wrote:
Source of the post By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.

Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.

Quick Question about Realism

Posted: 27 Jun 2018 16:40
by Propulsion Disk
Mosfet wrote:
Propulsion Disk wrote:
Source of the post By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.

Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.

Yeah, I thought he said about the apparent magnitude not the brightness, sorry.

Quick Question about Realism

Posted: 27 Jun 2018 17:26
by Dr. Kaii
Still waiting for the answer to this? Anyone know?

Quick Question about Realism

Posted: 09 Dec 2018 20:47
by SpacyLuke
Why is the Moon barely visible from Earth ?!
https://imgur.com/HkKEhuB

Is this what the moon looks like on a cloudless night to you? 

Quick Question about Realism

Posted: 09 Dec 2018 23:31
by vlad01
try a narrower FOV. The human eye although has a wide FOV, the detailed part of the vision is very narrow. This gives things that are directly observed a larger perception than actual angular size.

Quick Question about Realism

Posted: 09 Dec 2018 23:44
by vlad01
Looks the same to me in real life expect maybe the sky is a little darker in SE. Though with my monitor switched to DCR mode it's almost spot on.  Real HDR would make it right.

On my screen a 13º FOV looks true to real life in the center part of my vision.

scr00168.jpg


scr00169.jpg

Quick Question about Realism

Posted: 09 Dec 2018 23:50
by SpacyLuke
vlad01, How can i do that ? Cant see any fov adjustment options there...

Quick Question about Realism

Posted: 10 Dec 2018 00:11
by Mosfet
in your SE installation folder there's a docs/readme_eng.txt file with a list of key controls.
Shift + left drag ---------- change field of view (zoom)
PgUp ----------------------- decrease field of view (zoom in)
PgDn ----------------------- increase field of view (zoom out)
Home, Middle click --------- return to standard or previous field of view

Quick Question about Realism

Posted: 10 Dec 2018 00:32
by SpacyLuke
THanks ! That works. Should have checked the manual in the first place.

Quick Question about Realism

Posted: 10 Dec 2018 00:37
by Mosfet
lol welcome to the club :)

Quick Question about Realism

Posted: 10 Dec 2018 01:31
by A-L-E-X
oh I thought you were going to tell him about the console command lol

Quick Question about Realism

Posted: 10 Dec 2018 05:53
by SpacyLuke
Thanks guys. Appreciate all your help ! :)

Quick Question about Realism

Posted: 08 Feb 2019 22:02
by LeeP
Are you guys going to create volumetric clouds on planets like Jupiter, and the rings on Saturn,
using the same method that is used for the Nebula cloudlike formations?