Ultimate space simulation software

 
User avatar
Dr. Kaii
Explorer
Explorer
Topic Author
Posts: 283
Joined: 26 Nov 2016 16:26
Location: Manchester England
Contact:

Quick Question about Realism

02 Apr 2017 05:21

Quick question, in the Magnitude/Brightness menu (F7), by default the Models Lighting value for Galaxies is set to 4. Does that mean the actual/real perceived brightness is 1? 

In general, what do you guys do to make things as real as possible?
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
 
User avatar
Propulsion Disk
Explorer
Explorer
Posts: 233
Joined: 04 Jun 2018 21:35

Quick Question about Realism

27 Jun 2018 16:55

I was talking about pretty much the same thing not long ago, but I was asking if it could be a feature that made things more realistic.
by default the Models Lighting value for Galaxies is set to 4.
By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit. ;)
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Quick Question about Realism

27 Jun 2018 18:35

By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.
Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
Propulsion Disk
Explorer
Explorer
Posts: 233
Joined: 04 Jun 2018 21:35

Quick Question about Realism

27 Jun 2018 18:40

By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.
Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.
Yeah, I thought he said about the apparent magnitude not the brightness, sorry.
 
User avatar
Dr. Kaii
Explorer
Explorer
Topic Author
Posts: 283
Joined: 26 Nov 2016 16:26
Location: Manchester England
Contact:

Quick Question about Realism

27 Jun 2018 19:26

Still waiting for the answer to this? Anyone know?
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
 
User avatar
SpacyLuke
Space Tourist
Space Tourist
Posts: 36
Joined: 08 Dec 2018 01:17

Quick Question about Realism

09 Dec 2018 22:47

Why is the Moon barely visible from Earth ?!


Is this what the moon looks like on a cloudless night to you? 
 
vlad01
Pioneer
Pioneer
Posts: 525
Joined: 03 May 2018 01:33

Quick Question about Realism

10 Dec 2018 01:31

try a narrower FOV. The human eye although has a wide FOV, the detailed part of the vision is very narrow. This gives things that are directly observed a larger perception than actual angular size.
 
vlad01
Pioneer
Pioneer
Posts: 525
Joined: 03 May 2018 01:33

Quick Question about Realism

10 Dec 2018 01:44

Looks the same to me in real life expect maybe the sky is a little darker in SE. Though with my monitor switched to DCR mode it's almost spot on.  Real HDR would make it right.

On my screen a 13º FOV looks true to real life in the center part of my vision.
scr00168.jpg
scr00169.jpg
 
User avatar
SpacyLuke
Space Tourist
Space Tourist
Posts: 36
Joined: 08 Dec 2018 01:17

Quick Question about Realism

10 Dec 2018 01:50

vlad01, How can i do that ? Cant see any fov adjustment options there...
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Quick Question about Realism

10 Dec 2018 02:11

in your SE installation folder there's a docs/readme_eng.txt file with a list of key controls.
Shift + left drag ---------- change field of view (zoom)
PgUp ----------------------- decrease field of view (zoom in)
PgDn ----------------------- increase field of view (zoom out)
Home, Middle click --------- return to standard or previous field of view
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
SpacyLuke
Space Tourist
Space Tourist
Posts: 36
Joined: 08 Dec 2018 01:17

Quick Question about Realism

10 Dec 2018 02:32

THanks ! That works. Should have checked the manual in the first place.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Quick Question about Realism

10 Dec 2018 02:37

lol welcome to the club :)
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3498
Joined: 06 Mar 2017 20:19

Quick Question about Realism

10 Dec 2018 03:31

oh I thought you were going to tell him about the console command lol
 
User avatar
SpacyLuke
Space Tourist
Space Tourist
Posts: 36
Joined: 08 Dec 2018 01:17

Quick Question about Realism

10 Dec 2018 07:53

Thanks guys. Appreciate all your help ! :)
 
User avatar
LeeP
Space Tourist
Space Tourist
Posts: 21
Joined: 31 Dec 2016 01:41
Location: USA

Quick Question about Realism

09 Feb 2019 00:02

Are you guys going to create volumetric clouds on planets like Jupiter, and the rings on Saturn,
using the same method that is used for the Nebula cloudlike formations? 

Who is online

Users browsing this forum: No registered users and 18 guests