Ultimate space simulation software

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Stellarator
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09 Dec 2018 00:14

Weather systems would be great, but pretty trick to code realistically on the current SE budget. As much as I'd love to see something like that, they would be rudimentary simulations.
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A-L-E-X
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09 Dec 2018 02:26

I saw lightning on a planet I visited, I thought that was pretty amazing and looked very realistic.  I suppose that is the best that can be done for now?  It's still better than any other software out there.
 
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Mosfet
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09 Dec 2018 04:30

A-L-E-X wrote:
I saw lightning on a planet I visited, I thought that was pretty amazing and looked very realistic.

Whatever you have seen it wasn't lightning since there's not such a feature in SE.
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A-L-E-X
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SpaceEngine TODO

09 Dec 2018 04:38

Mosfet wrote:
A-L-E-X wrote:
I saw lightning on a planet I visited, I thought that was pretty amazing and looked very realistic.

Whatever you have seen it wasn't lightning since there's not such a feature in SE.

well it was a world with a lot of water and dark clouds overhead and every once in awhile the clouds got really bright and turned white like a flash of lightning had just illuminated them.
 
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stargazer
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19 Dec 2018 18:38

Hey all :) I have registered on English version  and then discovered, that there is also Russian version. So I wondered why TODO sections are differ on Russian and English version. So that there are two Universes to discover, one Russian and one English? ;)
 
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Propulsion Disk
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SpaceEngine TODO

21 Dec 2018 09:01

JackDole wrote:
Source of the post Propulsion Disk wrote:Source of the post Okay, this is already technically in space engine already (trust me, I've found a lot!) Where? I would like to have the position of an example!

The pairs were procedural, I usually go to many different galaxies instead of staying in the milky way, so they're all fake, but logical I assume, sorry.
 
vlad01
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21 Dec 2018 22:53

Stellarator wrote:
Weather systems would be great, but pretty trick to code realistically on the current SE budget. As much as I'd love to see something like that, they would be rudimentary simulations.

Weather with sound FX to go with it would be awesome!  Ray marched clouds would also be awesome along with the weather, at that point cloud shadows and self shadowing would be needed to make it really something else.   Could you just imagine all that!
 
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Propulsion Disk
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22 Dec 2018 16:00

A-L-E-X wrote:
Source of the post well it was a world with a lot of water and dark clouds overhead and every once in awhile the clouds got really bright and turned white like a flash of lightning had just illuminated them.

If only you could've taken a picture of it. :(
 
A-L-E-X
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22 Dec 2018 23:16

Propulsion Disk wrote:
A-L-E-X wrote:
Source of the post well it was a world with a lot of water and dark clouds overhead and every once in awhile the clouds got really bright and turned white like a flash of lightning had just illuminated them.

If only you could've taken a picture of it. :(

I took a few of them but it was on my old computer whose hard disk crashed.  Good news is before that happened I had backed up my SE to an SD disk, so it's in the journal and saved locations, but I have to go through my whole list to find it.
 
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Stellarator
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SpaceEngine TODO

23 Dec 2018 00:17

vlad01 wrote:
Source of the post Could you just imagine all that!

YES!
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Propulsion Disk
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SpaceEngine TODO

23 Dec 2018 07:14

A-L-E-X wrote:
Source of the post I took a few of them but it was on my old computer whose hard disk crashed.  Good news is before that happened I had backed up my SE to an SD disk, so it's in the journal and saved locations, but I have to go through my whole list to find it.

Okay well, let me know when you find it.
 
EljOt
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08 Jan 2019 11:48

So wait, the current version is 0.980? Or 0.990?

If it's 0.990, how can I get it?
 
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NathanKerbonaut
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08 Jan 2019 13:15

EljOt wrote:
So wait, the current version is 0.980? Or 0.990?

If it's 0.990, how can I get it?

The current version is 0.980e (e is the patch for 0.980 released last year around the solar eclipse). There is no way to get 0.990 without beta access, which is now closed to additional users, until release.
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Propulsion Disk
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01 Feb 2019 08:06

I wonder, what's left to do for SE 0.9.9.0. Is Vlad gonna try to implement one of the "uncertain if possible" things, or is he getting the update ready now like what the second to most recent news update proclaims in it's title, because from what I see in the TODO list, he's made everything that's supposed to come in this update, but I don't think he'd just wait this long for it to come out unless it takes forever to be put on steam and get launched. So maybe he's doing something else and adding something that wasn't supposed to come until later...

Okay i'm rambling, I just wanted to get that out and read what your thoughts about it are, because i'm kinda confused at the moment to weather or not it's done, or if there's more waiting to come. :| 
 
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Stellarator
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02 Feb 2019 00:56

SpaceEngineer wrote:
Source of the post This is my global TODO list for SpaceEngine,
....
[LIST UPDATED ON 1 December 2018]

I'd say that the TO-DO list is pretty concise in indicating how much is implemented in version 0990. Just refer to the color codes. Right now, nothing new is being implemented - it's just bug-fixes. This process can take a long time, depending on how pervasive the new features are in the game-engine.
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