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SpaceEngine TODO

Posted: 18 May 2017 18:24
by ARBB
SpaceEngineer wrote:
Source of the post Impossible  Voxel engine is needed for this.

 Vladimir, an question, why don't you update the engine to an voxel engine? I mean, it opens millions of possibilities, and everyone's using it, so there is a heck lot of articles giving inumerable ways of doing a thing. Star Citizen procedural planets are made with voxels, No Man's Sky planets are made with voxels, and the list keeps going. 
  Yes, it would be time consuming and something pratically impossible in this stage of development, but did you ever considered the idea? Caves, and other geological structures would be plausible, 3D water and volumetric effects embeded on the own system, and it would be much more pratical since you could use an preexisting engine to do it, or other asset codes.

SpaceEngine TODO

Posted: 19 May 2017 00:53
by SpaceEngineer
ARBB wrote:
Source of the post  Vladimir, an question, why don't you update the engine to an voxel engine?

Because I am a single man working on a huge project. There are millions things to work on, and voxel engine is low in the priority list.

ARBB wrote:
Source of the post le, 3D water and volumetric effects embeded on the own system

This does not related with the terrain engine.

ARBB wrote:
Source of the post you could use an preexisting engine

Preexisting engine? I don't think so.

SpaceEngine TODO

Posted: 19 May 2017 15:11
by problemecium
It's a bit half-baked, and you may have thought of it already, but have you considered the idea of implementing terrain holes by way of prefab meshes? Something like this:
- Mark a spot on the surface as "non-solid" so that it doesn't cause collisions or render terrain
- Spawn a pre-modeled cave (perhaps with a few procedural parameters, e.g. scale) so that its entrance aligns with the non-solid spot
- Set the cave's texture to something roughly matching the planet's

SpaceEngine TODO

Posted: 19 May 2017 15:19
by ARBB
SpaceEngineer wrote:
Source of the post Because I am a single man working on a huge project. There are millions things to work on, and voxel engine is low in the priority list.

I know, that's why I made very clear that it is impossible at this stage, just imagined if you ever considered the idea.

SpaceEngine TODO

Posted: 31 May 2017 09:15
by SpaceNer
IM SO EXCITED FOR 0.981 AND OTHER UPDATES!

SpaceEngine TODO

Posted: 16 Jun 2017 00:39
by Cesare
Please add multiverse to this TODO list.

SpaceEngine TODO

Posted: 18 Jun 2017 16:17
by SpaceNer
aaronth07 wrote:
Cannot wait for Procedural life and Procedural civilizations.

Me too! , im also excited for cloud shadows and 3d clouds (volumetric clouds)

SpaceEngine TODO

Posted: 18 Jun 2017 19:30
by spaceguy
SpaceNer wrote:
aaronth07 wrote:
Cannot wait for Procedural life and Procedural civilizations.

Me too! , im also excited for cloud shadows and 3d clouds (volumetric clouds)

3D clouds are by far my most anticipated feature. Just imagining worlds with them is breathtaking.

SpaceEngine TODO

Posted: 27 Jun 2017 18:29
by JCandeias
spaceguy wrote:
3D clouds are by far my most anticipated feature. Just imagining worlds with them is breathtaking.

This.
However, with me, anticipation comes in the company of fear. As is, Space Engine on or near planetary surfaces crawls down to 2-3 fps on my machine; I fear to think how slow (if at all) it'll work with 3D clouds implemented... :/

SpaceEngine TODO

Posted: 27 Jun 2017 18:53
by Hornblower
JCandeias, it shouldn't do that. Do you have immediate loading mode on?

SpaceEngine TODO

Posted: 28 Jun 2017 06:54
by JCandeias
No. Loader mode is set to asynchronous.

I'm running a beta, though. In previous versions it wasn't this sluggish, so there's probably some optimization still to be made. Still, the usual on planetary surfaces, if there's an atmosphere and cloud cover, has been below 10 fps on my machine for a long time. Used to be somewhere between 4 and 6. Interplanetary space, planets from orbit and stuff like that got fps above that, sometimes getting up to around 15, and in interstellar/intergalactic space it went way up to 60 or more, unless you got a nebula in the field of view. In this beta I'm running now all these figures dropped a notch or three.

SpaceEngine TODO

Posted: 27 Jul 2017 09:10
by Pacoca
OhGod  This is awesome cant wait XD

SpaceEngine TODO

Posted: 13 Sep 2017 17:18
by Onthorfast
What an incredible list! I've never been so excited by a list before!

SpaceEngine TODO

Posted: 14 Sep 2017 03:17
by DaveW
Hi... Is getting the rift to work with SE on the list somewhere - it would be an awesome combination!

SpaceEngine TODO

Posted: 17 Sep 2017 06:31
by LucasAstro
I'm really excited for the future of space engine. Sad how all of the features I am looking forward to is the purple ones :c