It's going to be a Big Bounce instead of a Big Bang, as the latest theories (like Loop Quantum Cosmology) predict a contracting universe prior to the Big Bang, and possibly even a cyclic one. And other universes inside Kerr Black Holes which have two event horizons.When you said this, it is planned to simulate the light ? That is to say if one is at 1 astronomical unit of an object, one sees the object how it was it has about 9 minutes.Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
Even the Big Bang ?
Good luck to implement it if yes.I think it will be soon with the new surface layers even if we will not be able to enter the buildings because it will probably use a bump map as the surface so there will be no bridges and structure with space under it at the moment.
Updating exoplanets, comets, asteroids, satellites, ISS, etc- like the way Starry Night Pro Plus 7.5 does it would be grand!It means that these features will be possible to be implemented in an eventual game, not that SpaceEngine's planetarium will use them. I think the planetarium will just have a server to automatically download exoplanet/catalog data and share discoveries though internet, but that's just my supposition, maybe it will be present in the code but not used.Why you need the network and making the ugly game like the combat -_- I prefer no combat nor network. I Only playing without the stupid network because if ever I lost my internet I can't play. I prefer to explore in peace.
I believe you can configure firewall to limit bandwidth for the game.For example I can't play GTA 5 longer than a month because of new updates. They weight from 500 to 2000 MBs, and the launcher has the worst optimized netcode I ever found in a software. As soon as I start downloading them, any other thing I (and my parents) wants to do on the internet becomes impossible, and, if that was not enough, sometimes the connection drops and you need to start all over again. I don't know if it's because it has a sort of certification method that uploads data while downloading, but it makes me incredibly angry everytime I try to download any of them. This is basically why I also hate networking in games.
Who will do that? I believe Starry Night has a large team, they monitoring astronomical discoveries and quickly add new ones to the program's database. This cannot be done automatically. Even NASA exoplanet database has errors, typos and missing data, which must be corrected by human before adding to the program.
Uh, maybe this should be updated? I know that most fans here know about the newer versions already, but the 0.978 release was in 2016 and an out-of-date list might give the impression of dead development to newcomers.
This coincides with my priorities (aside from some technical work needed to be done to prepare engine for these features).Volumetric clouds
3D, reflective water with waves (Check out this Minecraft shaderpack with amazing looking water - Something like this would just be spectacular, however I am unsure of the feasibility.)
Increased surface detail, so you could stand on the surface of a planet with it still looking somewhat realistic (as well as possibly rocks and trees)
This is possible since 0.9.7.3. Nobody made a custom skin though, maybe because there was no tutorial.
How hard is this going to be to implement? This is something that would be really cool to see