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SpaceEngine 0.990 Release

Posted: 11 Jun 2019 05:23
by SpaceEngineer
Share here your impressions and suggestions, discuss 0.990, and so on!

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 05:43
by Messier
So far, so good! I've been flying around for about an hour now and it's beautiful!

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 05:55
by HBHATTI
I just bought the Pro version. I cant wait to explore

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 06:03
by HBHATTI
I had tried to donate earlier via paypal but paypal had blocked me, and I am glad I got the opportunity to pay for such a great product.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 06:13
by Messier
I will say one thing, there is an object that hurtles through the galaxy independent of anything else called S111, originating in the Sagittarius A* system. Goes in a straight line out of the system and the galaxy, or it would, but time stops at 31/12/999999 at exactly 12 o'clock. It's weird.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 06:15
by vlad01
After having issues at first with the texture compression, I got around that by disabling it.   So far apart from that it's been awesome!

Absolutely love the auto exposure feature.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 06:38
by HBHATTI
Wow great, really enjoy flying around, Been waiting for this for over an year, and excellent work :)  :D

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 07:27
by julian_becker
There seems to be a difficulty generating textures for stars and planets after I downloaded the new version. How to fix?

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 09:41
by Jeff Alu
Just downloaded, looks fantastic!  Awesome in VR, thanks for the great control on the Oculus Rift Touch Controllers, very intuitive.  Nebulae look amazing, and the nebula editor is great.  

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 10:24
by stongduke
Cant wait to try vr! Downloading it as soon as I get home.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 12:17
by Alaygrounds
I understand why it needs to be paid for. I just remembered the dev saying that it would always be free.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 12:42
by Mosfet
Where did he said that? I do remember that it was said that SpaceEngine 0.980 and previous versions will always be free, that a "Planetarium" only version will probably be, but the development of the engine is nowhere near completeness, and funds are needed for that.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 12:43
by BlueDrache
Extremely disappointed that it's a paid-for game now.  

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 12:47
by longname
I just went to fish eye mode then enabled distorted interfaces. Now all the interfaces are gone and I've virtually bricked the game within 2 hours of play time which I've never done with anything else. Please can you tell me how to reset the display settings? I'm kind of frustrated that this feature wasn't checked before release, but at the same time I know how easy it is to forget stuff when you're managing a program of this scale.

Update: Found the config file that contains the projection settings, manually changed it to default. Works now.

SpaceEngine 0.990 Release

Posted: 11 Jun 2019 15:30
by NathanKerbonaut
I've spent a few hours in 0990. I'm really impressed! I had a bad framerate with the default graphics settings but after some tweaking it's running smoothly. SE looks and runs great.

I have a suggestion for adding extra functionality for VR controllers. There aren't enough buttons on the Oculus Touch controllers (and for all VR controllers I imagine) to do everything I want to do. There's not enough room for the wiki, system chart, universe map, etc. I think there should be a wheel listing all the menus that pops up when you press the joystick on the Touch controller, for example. Universe Sandbox 2 does something similar to this. You can choose a function by tilting the joystick toward an option and pressing it again. Perhaps it could be customizable.
Also, I couldn't figure how to "zoom with VR controller." I tried many different motions while pressing the assigned button but the scale hovers around the same value. Anyone figured it out?