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Work progress 0.991

Posted: 11 Jun 2019 05:22
by SpaceEngineer
This is not a joke :) I already started work on some bug fixes. The next major update probably will be called 0.991, so why not start a new topic :)

Full changelog of updates on Steam:

Build 0.990.33.1625
- Fixed crash if SDL reports invalid joystick instance ID (-1)
- Texture compression is disabled by default for high and ultra graphics settings

Build 0.990.34.1630
- Fixed missing terrain on integrated Intel graphics
- Fixed glitch with eclipse shadows on rings
- Completed Spanish localization
- Dimmer nebulae
- Main menu button "Exit" is changed to "Exit VR" in the VR mode
- A note added to the tutorials menu what they are not designed for VR
- Added the main menu button binding to the first Vive controller
- Ship manager automatically appear on entering the Simulator mode if there are no ships built

Build 0.990.34.1640
- Fixed disappearing of interface in the fish eye mode on checking "Distort interface"
- Added Polish localization
- Stereobase can be changed only in VR/3D modes
- Fixed Haumea rings

Build 0.990.34.1645
- Fixed stereobase change
- Fixed mass of Luhman 16 A and B

Build 0.990.35.1655
- Limited paste text buffer size
- Some fixes in catalogs
- Updated exoplanet catalog by June 21, 2019 (Teegarden's star and other updates)
- Fixed abrupt scarps on terrestrial planets
- Fixed high-frequency "penitentes" on icy worlds
- Fixed depth of rayed craters
- Added timeout to the loading screen to prevent get stuck on it for too long time
- Adjusted coefficients in the mass-radius equation for more precise result [pending for 0.991]
- Updated localizations
- Fixed procedural galaxy/quasar seed change bug
- Disabled loading indicator in VR
- Fixed broken export of planet textures after landing on a planet
- Fixed huge lag at startup and on switching graphics quality presets

Build 0.990.35.1660
- Automatic saturation of stellar illumination
- Fixed star corona color bug
- Fixed toggle of the fullscreen mode when "Configure codec" is pressed in the video capture dialog
- VR/3D mode can be toggled by a hotkey / in the main menu
- In VR help about VR controller buttons bindings is displayed on the main menu background (Oculus and Vive, text is in English)
- In VR Solar system browser automatically hides itself after clicking "fly to" button
- In main menu script, buttons, labels and edit can have internal name; if not specified, data from the Text field is used
- Option to make planet hidden by default in the sc file - visible false
- Changed atmosphere model/color assignment rules
- Some fixes in catalogs
- Fixed bug with clusters/nebulae particles always rendered even if clusters/nebulae were disabled
- Reduced star particle wobbling effect of a very distant catalog stars
- Increased lens flare visibility range for very bright star systems
- Changed location preview file name generation method

Build 0.990.36.1665 (beta)
- Some fixes in catalogs
- Multithreaded saving of screenshot (no lag on saving to png)
- Multithreaded saving of video frame images
- Updated video saving tool:
-- Option for automatically run a script simultaneously with start of video capture
-- Video capture is stopping automatically once script is complete
-- Options to minimize or close SpaceEngine once script is complete
- Planet emission textures are stored with color textures in the same array to save video memory
- Planet thermal  textures are stored with hight textures in the same array to save video memory [experimental]
- Reduced tiling of some terrain textures
- Fixed bug with non-saving of database file of user names and descriptions
- Fixed bug with change of planet atmosphere color after restart
- Improved appearance of red giants
- Improved color variety of planet atmospheres [experimental]
- In HDR photo mode, aurora faded out with distance to not spoil appearance of a planet from space [experimental]
- Fixed dry lacustrine planets
- Fixed missing terraced mountains
- Released new version of the CubeMap tool - 1.15

Work progress 0.991

Posted: 11 Jun 2019 07:44
by N0B0DY
Take a break Man! You more than anyone and anything else deserve it!
Seriously, you must rest :).
Will 0991 have beta test team? I'd like to enlist if possible*..

* Please check PM

Work progress 0.991

Posted: 11 Jun 2019 15:08
by NathanKerbonaut
*presses subscribe topic*

On to the next adventure :D

Work progress 0.991

Posted: 11 Jun 2019 15:47
by SpaceX
Thanks for your great work! Please take time to celebrate this wonderful creation ;)

Work progress 0.991

Posted: 12 Jun 2019 21:15
by TheRedstoneHive
Great to see you getting right back into it! Thanks for the great work on 0.990.

Work progress 0.991

Posted: 13 Jun 2019 04:29
by SCP-10492
If it does start, will we receive updates on the steam? Or can you choose to test? Or the Beta test team?

Work progress 0.991

Posted: 16 Jun 2019 10:17
by raytracer
[url=https://youtu.be/rkB9OT2XVvA]Vlad hope this is you in 6 months, hats off for the great work these years.[/url]

Work progress 0.991

Posted: 17 Jun 2019 00:47
by Stellarator
A way to scale the size of title fonts in-game would be nice. That way, in crowded stellar neighborhoods, one could fit more titles in between without cluttering the map, OR exaggerate the title size of relevant locations like star clusters or nebula.

Also, good luck with patching 0991!

Work progress 0.991

Posted: 18 Jun 2019 15:19
by Terran
I really thought this was fake for a second, I’m glad that SE is always having development, despite the usual delay. Which makes me wonder, would you consider having steam have opting into beta releases and send statistics and non-user generated bug reports?

Work progress 0.991

Posted: 21 Jun 2019 06:37
by samthesuperhero
So great project. Just got it on Steam. Worth it's money!

Work progress 0.991

Posted: 28 Jun 2019 16:28
by SpaceEngineer

Work progress 0.991

Posted: 02 Jul 2019 15:41
by A-L-E-X
Stellarator wrote:
A way to scale the size of title fonts in-game would be nice. That way, in crowded stellar neighborhoods, one could fit more titles in between without cluttering the map, OR exaggerate the title size of relevant locations like star clusters or nebula.

Also, good luck with patching 0991!

 is there a way to reduce the size of fonts or change their color, I want to see constellation outlines and names but dont want them to stand out so much and ruin the sky (and I dont want to see them during the day- only when the stars are visible.)

Work progress 0.991

Posted: 04 Jul 2019 09:19
by SpaceEngineer

Work progress 0.991

Posted: 04 Jul 2019 20:28
by SCP-10492
The new red giant looks great.

Work progress 0.991

Posted: 04 Jul 2019 23:10
by A-L-E-X
SpaceEngineer wrote:

Vlad I really like 1660, but I am itching to try out the new beta!  I dont know how to access the beta, the instructions to right click on Space Engine in the Steam client did not work for me, no beta tab popped up.  Is there a way to make the program automatically update to the beta branch when starting it up?