Roy wrote:Wanna see J1407b
That would be insane, also I would like to see Uranus and Neptune's
Roy wrote:Wanna see J1407b
Khorrah wrote:also I would like to see Uranus and Neptune's
SpaceEngineer wrote:Source of the post Bunch of a new screenshots.
Roy wrote:Khorrah wrote:also I would like to see Uranus and Neptune's
You lol, they are already there.
Khorrah wrote:Roy wrote:Khorrah wrote:also I would like to see Uranus and Neptune's
You lol, they are already there.
I meant their rings xD
Roy wrote:Khorrah wrote:Roy wrote:You lol, they are already there.
I meant their rings xD
Once again I tell ya "U LOL". Because:
viewtopic.php?t=536&start=135#p35942
FastFourierTransform wrote:SpaceEngineer wrote:Source of the post Bunch of a new screenshots.
What and outstanding job Vladimir. This code is a piece of art. There are many things that might be of interest here that I don't know where to start. Kudos to you and the entire SE team.
SpaceEngineer wrote:Source of the post Bunch of a new screenshots.
SpaceEngineer wrote:Rings shader doesn't uses doubles, it uses emulation through two floats.
SpaceEngineer wrote:Yes, performance is almost halved by using emulated FP64.
evildrganymede wrote:Sounds like another good reason to keep the rings as thin as possible (10-20m rather than 100s-1000s of m)