Ultimate space simulation software

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AdamD
Observer
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Posts: 2
Joined: 20 Apr 2020
Location: USA

Work progress 0.991

21 Apr 2020 06:22

JackDole wrote:
AdamD wrote:
Source of the post I'm not seeing an update yet. Steam is set to auto-update but I'm still at 0.990.39

The update is so far only in the official beta branch.
To get it, you have to go to the properties and select 'beta - public beta branch' from the 'BETAS' page.
properties.png

Oh thanks! Somehow, I hadn't realized it was only available to the beta. I will just wait for these updates to reach the official release 
 
Space Explorer
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Joined: 27 Jun 2019
Location: Canesyarektrun (Spacyas Mod)

Work progress 0.991

22 Apr 2020 12:11

SpaceEngineer wrote:
This is not a joke :) I already started work on some bug fixes. The next major update probably will be called 0.991, so why not start a new topic :)

Full changelog of updates on Steam:

Build 0.990.33.1625
- Fixed crash if SDL reports invalid joystick instance ID (-1)
- Texture compression is disabled by default for high and ultra graphics settings

Build 0.990.34.1630
- Fixed missing terrain on integrated Intel graphics
- Fixed glitch with eclipse shadows on rings
- Completed Spanish localization
- Dimmer nebulae
- Main menu button "Exit" is changed to "Exit VR" in the VR mode
- A note added to the tutorials menu what they are not designed for VR
- Added the main menu button binding to the first Vive controller
- Ship manager automatically appear on entering the Simulator mode if there are no ships built

Build 0.990.34.1640
- Fixed disappearing of interface in the fish eye mode on checking "Distort interface"
- Added Polish localization
- Stereobase can be changed only in VR/3D modes
- Fixed Haumea rings

Build 0.990.34.1645
- Fixed stereobase change
- Fixed mass of Luhman 16 A and B

Build 0.990.35.1655
- Limited paste text buffer size
- Some fixes in catalogs
- Updated exoplanet catalog by June 21, 2019 (Teegarden's star and other updates)
- Fixed abrupt scarps on terrestrial planets
- Fixed high-frequency "penitentes" on icy worlds
- Fixed depth of rayed craters
- Added timeout to the loading screen to prevent get stuck on it for too long time
- Adjusted coefficients in the mass-radius equation for more precise result [pending for 0.991]
- Updated localizations
- Fixed procedural galaxy/quasar seed change bug
- Disabled loading indicator in VR
- Fixed broken export of planet textures after landing on a planet
- Fixed huge lag at startup and on switching graphics quality presets

Build 0.990.35.1660
- Automatic saturation of stellar illumination
- Fixed star corona color bug
- Fixed toggle of the fullscreen mode when "Configure codec" is pressed in the video capture dialog
- VR/3D mode can be toggled by a hotkey / in the main menu
- In VR help about VR controller buttons bindings is displayed on the main menu background (Oculus and Vive, text is in English)
- In VR Solar system browser automatically hides itself after clicking "fly to" button
- In main menu script, buttons, labels and edit can have internal name; if not specified, data from the Text field is used
- Option to make planet hidden by default in the sc file - visible false
- Changed atmosphere model/color assignment rules
- Some fixes in catalogs
- Fixed bug with clusters/nebulae particles always rendered even if clusters/nebulae were disabled
- Reduced star particle wobbling effect of a very distant catalog stars
- Increased lens flare visibility range for very bright star systems
- Changed location preview file name generation method

Build 0.990.36.1665
- Some fixes in catalogs
- Multithreaded saving of screenshot (no lag on saving to png)
- Multithreaded saving of video frame images
- Updated video saving tool:
-- Option for automatically run a script simultaneously with start of video capture
-- Video capture is stopping automatically once script is complete
-- Options to minimize or close SpaceEngine once script is complete
- Planet emission textures are stored with color textures in the same array to save video memory
- Planet thermal  textures are stored with hight textures in the same array to save video memory [experimental]
- Reduced tiling of some terrain textures
- Fixed bug with non-saving of database file of user names and descriptions
- Fixed bug with change of planet atmosphere color after restart
- Improved appearance of red giants
- Improved color variety of planet atmospheres [experimental]
- In HDR photo mode, aurora faded out with distance to not spoil appearance of a planet from space [experimental]
- Fixed dry lacustrine planets
- Fixed missing terraced mountains
- Released new version of the CubeMap tool - 1.15

Build 0.990.37.1690
- While exporting planet textures, clouds transparency is not saved into a separate file
- Ability to specify custom subfolder to save video file/frames in the video capture dialog
- Fixed bug when some terrain node textures didn't generated
- Fixed bug with terrain not generating while recording video
- Opposition effect on planetary rings; parameters are added to planet scripts and editor
- Unicode support:
-- All localizations updated to UTF-8 encoding
-- Texture fonts replaced with ttf fonts
-- Added traditional Chinese, simplified Chinese and Japanese localizations 
-- In language selection menu, country flags and full names of localizations are displayed
- Apollo 11 'Eagle' Lunar module model on the Moon surface
- Fixed bug with UI window stuck in moving mode when was closed by hotkey before releasing the left mouse button
- Fixed selecting of stars in star clusters and nebulae
- Mouse click in the text input field moves cursor to the nearest character
- Fixed arrow button of volumetrics resolution sliders

Build 0.990.37.1705
- Some fixes in catalogs
- Updated localizations
- Fixed auto-filling of the pioneer name and discovery date for procedural objects in the Wiki
- Fixed star cluster selection bug
- Fixed issue with ship control panel appearing in the planetarium mode
- Semi-bold font for interface text of default (small) size

Build 0.990.37.1710
- Updated default and DLC textures of the Moon (11 GB)
- Updated default and DLC textures of the Charon
- Tilt adjustment for objects/spacecraft fixed on planetary surface
- Added all Apollo landing sites with closeup textures
- Adjusted Apollo LM position and tilt
- Fixed Apollo LM star-like particle brightness
- Fixed updating of BumpHeight and BumpOffset in the Planet editor
- Exposure compensation is saved between sessions
- Added asteroids named after science fiction authors

Build 0.990.37.1720
- Added "Spanish - Spain" localization, old Spanish renamed to "Spanish - Latin America"
- Updated localizations
- Fixed Carina nebula model
- Fixed crash with NVidia driver version 436.15
- Fixed points counter in the camera path editor tool

Build 0.990.38.1730
- New Titan textures by retro-visor
- Gamma correction for planet textures: parameter in catalog scripts and slider in the editor
- Adjusted gamma of Jupiter and Io textures
- Adjusted photometric properties of Jupiter and the Galilean satellites for increased accuracy
- New music by Lokijar
- Fixed bug with selection of wrong screenshot file format at startup
- Fixed displaying of incorrect axis tilt for procedural planets
- Fixed generation of too many extremely tilted procedural planets [pending for for 0.991]
- Updated localizations
- Updated exoplanet catalog (September 10, 2019)
- Added comet C/2019 Q4 (Borisov) and other minor bodies
- Added names for 5 recently named satellites of Jupiter
- Added ability to specify a threshold for the bloom effect
- Solar system browser: fixed empty (globe) previews in the very long list of satellites
- Fixed model of the galaxy ESO 510-G13
- Fixed bug with displacement and flickering of star lens flares in fish eye/cylindrical/cube modes what happened in distant galaxies
- Fixed bug with displacement of autoexposure metering zone

Will 0.991 contain procedurally generated submoons? :)
 
SpaceSpade
Space Tourist
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Posts: 39
Joined: 02 Jan 2019
Location: Minsk, Belarus (Not a province of Russia!)

Work progress 0.991

23 Apr 2020 00:28

We haven't found any of those. But these are theoretically possible objects.
 
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N0B0DY
Explorer
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Posts: 264
Joined: 09 Dec 2016

Work progress 0.991

23 Apr 2020 10:49

I just want to say a BIG Thank You for the work on auto-exposure! It looks AWESOME :) :) !!
 
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Arturo100
Space Pilot
Space Pilot
Posts: 141
Joined: 10 Mar 2019
Location: Some random place on Earth

Work progress 0.991

24 Apr 2020 16:17

Submoons are a really interesting concept.. Will procedural palettes be possible? It would choose from a range of sorts, selenas and ice worlds would have grays, tans and pale colors, while gas giants choose from browns, blues, cyans, and various other colors.
With the number of realities that exist, a world where [REDACTED] can exist.
 
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HarbingerDawn
SE Team Member
SE Team Member
Posts: 634
Joined: 22 Aug 2016
Location: CT, USA
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Work progress 0.991

09 May 2020 16:11

New update, and important note for Intel graphics users
http://spaceengine.org/news/blog200509
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717
 
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HarbingerDawn
SE Team Member
SE Team Member
Posts: 634
Joined: 22 Aug 2016
Location: CT, USA
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12 Jun 2020 19:12

New blog post talking about some really cool upcoming features
http://spaceengine.org/news/blog200612/
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717
 
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Lujo
Astronaut
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Joined: 27 Dec 2017
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Work progress 0.991

12 Jun 2020 23:27

OMG FINALLY 3D CLOUDS!!!
 
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Lujo
Astronaut
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Posts: 57
Joined: 27 Dec 2017
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13 Jun 2020 01:25

Is there any work on 3d water or this will come later?
 
DomBed1
Observer
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Posts: 9
Joined: 07 Jun 2019

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13 Jun 2020 02:17

Those volumetric accretion disks look REALLY COOL!!
 
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miniluv73
Astronaut
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Posts: 55
Joined: 25 Mar 2020
Location: Flying through the Universe

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13 Jun 2020 05:19

I've bought SpaceEngine on launch day and I can safely say it's been an amazing journey seeing this program evolve and seeing what all the new updates have to offer. Thank you SE Team for this fantastic program!

EDIT: I have 1 question: will textured clouds like Earth and Mars also be volumetric, or will they stay the same as they always have, like the catalog nebulae?
Last edited by miniluv73 on 14 Jun 2020 08:31, edited 1 time in total.
"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here."
Arthur C. Clarke, 1996
 
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ettore_bilbo
Explorer
Explorer
Posts: 192
Joined: 11 Nov 2016
Location: Italy

Work progress 0.991

13 Jun 2020 06:27

very interesting additions are coming! :-D
I hope the fuel and radiator systems are moddable so that we can find a good balance between realism and gameplay...
 
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Malkovith1
Observer
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Posts: 1
Joined: 10 Nov 2018

Work progress 0.991

15 Jun 2020 06:25

I'm pretty sure the cloud textures will be unnecessary when 3D clouds will be implemented. Also we have to remember that the feature is in very early stage of development. I'm quite certain it's gonna take months to make this happen if we're being optimistic, but with the SE team expanding I am of good thoughts.
 
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Salvo
Pioneer
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Posts: 379
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

Work progress 0.991

25 Jun 2020 23:47

I can cry. 3D Clouds/sea was the most awaited features for me!
Good job guys, its getting always better!

(I left the forum for a while and this happened lol.)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
vlad01
Pioneer
Pioneer
Posts: 476
Joined: 02 May 2018

Work progress 0.991

26 Jun 2020 02:01

One step closer to realistic weather!
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