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Posted: 19 Jul 2019 02:52
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Yes, exactly. I didn't noticed before because of my familiarity with program commands, but in a standard italian keyboard that's the key. http://kbd-intl.narod.ru/english/layouts
Same thing with [ and ] keys for magnitude limit (in italian keyboards they are available only as combinations with an "Alt Gr" key), wich in ita keyboard became ' and ì . I changed that accordingly in tutorials.
But SE expects entering key codes of ` [ ] symbols. Does this really replaced with à
' ì by default, or you changed key bindings in settings?
Posted: 19 Jul 2019 02:53
Source of the post
I forgot to say that I'm playing with Waypoints with unicode fonts with this surface labels addon I'm preparing, it's using proper utf-8 characters in labels. It adds surface labels to known objects of solar system, like moon craters and such. Probably this is related.
Wow, this is amazing! I should start working on a built-in feature for this. You made half a work, typed all coordinates!
Names of labels must be in English, they will be translated using loc-gui.cfg. You can simply enclose them into [LOC] [/LOC] tag for now.
Posted: 19 Jul 2019 02:55
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As for missing glyphs, I see several warnings in se.log:
and sun, moon, jupiter etc symbols that I believe are linked to BBCodes, like greek letters in stars. So you see something like
" Orionis / Betelgeuse" in GUI.
Yes, I know, this is because that build uses old way to handle Greek letters and astronomical characters. They are mapped to a codes which are not correct letter codes in UTF-8, this is why font renderer can't find glyphs for them.
Posted: 19 Jul 2019 03:29
Few more lines added. I forgot to translate some strings from the editor(s).
"Can't save nebula model script. See log for details."
"Please enter new preset name, and choose a script file to which you want to save this preset"
"Cannot add new preset: maximum number is reached"
Posted: 19 Jul 2019 07:36
Source of the post
But SE expects entering key codes of ` [ ] symbols. Does this really replaced with à ' ì by default, or you changed key bindings in settings?
I didn't change key bindings, SpaceEngine is using those keys by default. And the console key is ò
while we're at it, we don't have a tilde key
, it was always like this since before 0980. I mentioned these differences once, maybe in old forums, I thought since then that physical addresses of those keys were logically bound at operating system level, then interpreted differently according keyboard layouts. Since Italian doesn't use ~
at all as you can see in standard layout linked before, that physical key is used by another logical character I guess.
It is time consuming, but there are .csv files among others
Posted: 19 Jul 2019 08:33
On a German keyboard, these key ' ist replaced by Ä, and this key ~ by Ö!
There are other keys that are assigned differently on a German keyboard.
For example, the \ matches this key ^ and the < and > keys are replaced by , and .!
I took that into account in my translation of the tutorials.
(And it has always been like that.)
Posted: 19 Jul 2019 11:09
But in English, keyboard still enters ~ by pressing that key? In Russian it is also replaced with Ё, but ~ is a character commonly used in programming, so there must be a way to enter it. Russian keyboard can be switched to default English layout by a special combination. I don't know about other European languages, but in Russia using computer without support of English keys is almost impossible.
Posted: 19 Jul 2019 11:11
New build 0.990.37.1675 is live, in the test and test-unicode branches. No significant changes, just continuation of Unicode implementation.
Posted: 19 Jul 2019 12:36
The language is not important. The keyboard layout is what makes the difference.
On a German keyboard with umlauts, the keys have slightly different codes than on an English keyboard.
(And apparently as well on an Italian keyboard.)
Of course I have a ~! But I have to press the right Alt key and the [*+~] key.
Posted: 19 Jul 2019 16:22
In Windows operating systems, we can switch keyboard layout from Ita to Eng by pressing [Alt] + [Shift], then [Shift] + [\] which is the same key where tilde is in english layout, so it makes sense. Or we could press [Alt] + 126 on keypad. But, wait for it, if I switch to english layout and I press [Shift] + [\] while I'm using SpaceEngine, the console window doesn't open. It does when I hit [\]... It's a fact that a lot of italian coders simply use english keyboards, or they know by heart which keys have to hit to have those characters. A veritable hell, we should speak only one language.
Posted: 19 Jul 2019 23:42
But of course, and therein lies the problem. I vote for Earthican.
Posted: 22 Jul 2019 13:11
What punctuation marks are used in different languages, after which carrying to a new line is allowed?
,.;:!? (These used in Russian)
- – — (various dash)
。，、：；？！(Chinese punctuation marks with embedded space)
Posted: 22 Jul 2019 22:24
German translation file for version 0.990.37.1680 beta.
Posted: 23 Jul 2019 09:52
A note to Swedish and Spanish translators:
As seen here, the text is too long and it overextends the given values on the left info tab of the Oceans
The string has to be shortened
Posted: 23 Jul 2019 12:03
I shortened "Composición de los mares" to "Compos. de los mares" (and for consistency, changed previous line "Composición atmo." to "Compos. atmosferica"). Is this correct?
I have no idea how to fix Swedish.