Localizations
Posted: 12 Jul 2019 13:35
In what language?
Simplified Chinese and Traditional Chinese. They seem to be machine translated. There are many mistakes. I'm trying to fix them.In what language?
Oh, I missed it.
Which glyphs are missed? What is their unicode codes?
Which glyphs are missed? What is their unicode codes?
Yes, exactly. I didn't noticed before because of my familiarity with program commands, but in a standard italian keyboard that's the key. http://kbd-intl.narod.ru/english/layouts
Line 1417: [MT] ERROR: seFont::AddGlyph(): Glyph 65523 (0xfff3) is not present in fonts
Line 1418: [MT] ERROR: seFont::AddGlyph(): Glyph 65526 (0xfff6) is not present in fonts
Line 1421: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1422: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1423: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1425: [MT] ERROR: seFont::AddGlyph(): Glyph 145 (0x91) is not present in fonts
Line 1426: [MT] ERROR: seFont::AddGlyph(): Glyph 130 (0x82) is not present in fonts
Line 1427: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1565: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1571: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1594: [MT] ERROR: seFont::AddGlyph(): Glyph 153 (0x99) is not present in fonts
Line 1628: [MT] ERROR: seFont::AddGlyph(): Glyph 155 (0x9b) is not present in fonts
Line 1641: [MT] ERROR: seFont::AddGlyph(): Glyph 2087 (0x827) is not present in fonts
Line 1642: [MT] ERROR: seFont::AddGlyph(): Glyph 2084 (0x824) is not present in fonts
Line 1643: [MT] ERROR: seFont::AddGlyph(): Glyph 128 (0x80) is not present in fonts
Line 1644: [MT] ERROR: seFont::AddGlyph(): Glyph 158 (0x9e) is not present in fonts
Line 1660: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1661: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1662: [MT] ERROR: seFont::AddGlyph(): Glyph 145 (0x91) is not present in fonts
Line 1663: [MT] ERROR: seFont::AddGlyph(): Glyph 130 (0x82) is not present in fonts
Line 1664: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1665: [MT] ERROR: seFont::AddGlyph(): Glyph 2087 (0x827) is not present in fonts
Line 1666: [MT] ERROR: seFont::AddGlyph(): Glyph 2084 (0x824) is not present in fonts
Line 1667: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Scripts must use only English letters and digits, so this doesn't matter (UTF8 with English coincides with UTF-8). Comments can be in other language, but SE ignores them anyway. Any text used in scripts (object names, tutorials) must be in English, and translated only by loc-gui.cfg TranslatiosScript { } (I will implement ability to mod this, i.e. add a custom -gui.cfg file to the addons folder).