Mosfet, is this translation correct? Is the ' key on Italian keyboard replaced with à key?
Now press the ['] key Ora premi il tasto [à]
press the ['] key twice premi due volte il tasto [à]
Yes, exactly. I didn't noticed before because of my familiarity with program commands, but in a standard italian keyboard that's the key.
http://kbd-intl.narod.ru/english/layouts
Same thing with
[ and
] keys for magnitude limit (in italian keyboards they are available only as combinations with an "Alt Gr" key), wich in ita keyboard became
' and
ì . I changed that accordingly in tutorials.
As for missing glyphs, I see several warnings in se.log:
Line 1417: [MT] ERROR: seFont::AddGlyph(): Glyph 65523 (0xfff3) is not present in fonts
Line 1418: [MT] ERROR: seFont::AddGlyph(): Glyph 65526 (0xfff6) is not present in fonts
Line 1421: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1422: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1423: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1425: [MT] ERROR: seFont::AddGlyph(): Glyph 145 (0x91) is not present in fonts
Line 1426: [MT] ERROR: seFont::AddGlyph(): Glyph 130 (0x82) is not present in fonts
Line 1427: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1565: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1571: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1594: [MT] ERROR: seFont::AddGlyph(): Glyph 153 (0x99) is not present in fonts
Line 1628: [MT] ERROR: seFont::AddGlyph(): Glyph 155 (0x9b) is not present in fonts
Line 1641: [MT] ERROR: seFont::AddGlyph(): Glyph 2087 (0x827) is not present in fonts
Line 1642: [MT] ERROR: seFont::AddGlyph(): Glyph 2084 (0x824) is not present in fonts
Line 1643: [MT] ERROR: seFont::AddGlyph(): Glyph 128 (0x80) is not present in fonts
Line 1644: [MT] ERROR: seFont::AddGlyph(): Glyph 158 (0x9e) is not present in fonts
Line 1660: [MT] ERROR: seFont::AddGlyph(): Glyph 149 (0x95) is not present in fonts
Line 1661: [MT] ERROR: seFont::AddGlyph(): Glyph 135 (0x87) is not present in fonts
Line 1662: [MT] ERROR: seFont::AddGlyph(): Glyph 145 (0x91) is not present in fonts
Line 1663: [MT] ERROR: seFont::AddGlyph(): Glyph 130 (0x82) is not present in fonts
Line 1664: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
Line 1665: [MT] ERROR: seFont::AddGlyph(): Glyph 2087 (0x827) is not present in fonts
Line 1666: [MT] ERROR: seFont::AddGlyph(): Glyph 2084 (0x824) is not present in fonts
Line 1667: [MT] ERROR: seFont::AddGlyph(): Glyph 134 (0x86) is not present in fonts
and sun, moon, jupiter etc symbols that I believe are linked to BBCodes, like greek letters in stars. So you see something like
" Orionis / Betelgeuse" in GUI.
Edit:
I forgot to say that I'm playing with Waypoints with unicode fonts with this surface labels addon I'm preparing, it's using proper utf-8 characters in labels. It adds surface labels to known objects of solar system, like moon craters and such. Probably this is related.