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Stellarator
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General 0.990 Discussion

04 Apr 2019 01:16

DoctorOfSpace wrote:
Source of the post The difference is imperceptible on the forum due to small size of screens vs full resolution.

Yes, that is exactly it. I had looked at the comparisons in the new tabs, and I did not see much difference. The selected environment is not dynamic enough, as SpaceEngineer said (unless you chose it to demonstrate detail degrading at a distance dependent on the resolution). However, the new terrain is a great improvement from the 2D decals from before. When are you thinking of taking another step up graphically, and have fully volumetric 3D models of various planetary objects like rocks?

SpaceEngineer wrote:
Source of the post Stellarator, limiting by 1080p is the default mode, even on RTX 2080 I use it. But in VR difference is very prominent: I can see significant degrade in 3D rocks quality in few meters distance. So I implemented separate terrain resolution settings for VR and desktop modes.

Ah, this makes a lot of sense now. Are you so far happy with the quality of SE 0990 in VR?
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DoctorOfSpace
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General 0.990 Discussion

04 Apr 2019 01:19

Stellarator wrote:
Source of the post (unless you chose it to demonstrate detail degrading at a distance dependent on the resolution)


That was my intent, will do a mountain range set tomorrow as I did not even consider it this time. Was more wanting to show how increasing the resolution affects distances.
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General 0.990 Discussion

10 Apr 2019 14:58

Are youtubers like Scott Manley and ObsidianAnt, who are using these versions of SE on their channels, part of the beta testing group?
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DoctorOfSpace
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General 0.990 Discussion

10 Apr 2019 15:59

longname wrote:
Source of the post who are using these versions of SE on their channels, part of the beta testing group?


Yes
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General 0.990 Discussion

10 Apr 2019 23:39

DoctorOfSpace wrote:
Have to open them in another tab and click from one to the next, there is a difference in each.  The difference is imperceptible on the forum due to small size of screens vs full resolution.

I tried that again and I can see a difference in anisotropic filtering (higher is the resolution, "whitish" and more realistic the terrains looks on middle distance), is that a wanted thing or a side effect?
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General 0.990 Discussion

18 Apr 2019 08:29

Somehow, the effective temperatures of planets would not exceed 1 200 Kelvin (926.85 Celsius), neither would galaxies exceed a diameter of 100 000 parsecs (326 163 light-years). The temperature limitation has existed since 0.974. It's kinda unrealistic, will these limitations be removed in the 0.990 update?

Also, it's a pain in the arse to travel 46 billion light-years with a max speed of only 326 million light-years per second.
 
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General 0.990 Discussion

19 Apr 2019 09:51

Honestly, the only reason I'm so eager for this new version are the added atmospheric composition filters. Can't wait to put CO2 and SO2 in the least percent category. 
 
A-L-E-X
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General 0.990 Discussion

19 Apr 2019 15:21

Is the new version going to allow us to play around with atmospheric composition on procedural planets?  For example- will it allow us to change the composition and percentage of each element or gas to see what the results are?
 
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General 0.990 Discussion

19 Apr 2019 23:43

I believe so, yes.
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A-L-E-X
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General 0.990 Discussion

22 Apr 2019 15:51

Stellarator wrote:
I believe so, yes.

Thats excellent!  We'll be able to use different combos to change what color the sky is and what the terrain of the planet looks like, land vs sea ratio, etc.!
 
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General 0.990 Discussion

26 Apr 2019 09:10

I'm curious if there will be a multiplayer aspect of this game, I have a really good friend of mine, (who is a physics and math major) and I was teaching him how to use/fly ships by setting up my phone on a tri-pod and using facebook messenger in hopes of him being able to re-create what he saw on my screen.  He wondered if there was a way for "his space" to be a part of "my space", aka a multiplayer aspect, so we could fly ships in that same space, say, around earth...  Thanks!
 
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General 0.990 Discussion

28 Apr 2019 08:01

A-L-E-X wrote:
Source of the post Thats excellent!  We'll be able to use different combos to change what color the sky is and what the terrain of the planet looks like, land vs sea ratio, etc.!

Atmosphere composition and color are not dependent directly, you have to define both in the catalog file. If color is not defined, SE just choose it semi-randomly, with a simple conditions like "if (Chlorine > 20%) then Green_model".
 
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Messier
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General 0.990 Discussion

02 May 2019 12:15

Quick question: when 0.990 drops on steam, will it become easier to share ships and stations between us, like utilising the steam workshop or something?
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Wickedirish
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General 0.990 Discussion

10 May 2019 09:36

Why is this not for HTC vive yet? Also, why will this cost money for HTC vive users only?
 
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HarbingerDawn
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General 0.990 Discussion

10 May 2019 11:01

Messier wrote:
Source of the post Quick question: when 0.990 drops on steam, will it become easier to share ships and stations between us, like utilising the steam workshop or something?

Yes

Wickedirish wrote:
Source of the post Why is this not for HTC vive yet?

Because the version that will support Vive - and the consumer version of Rift - has not been released yet. It's coming soon.

Wickedirish wrote:
Source of the post Also, why will this cost money for HTC vive users only?

What? It won't, it will cost the same amount for everyone. Where did you hear that?
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