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Work progress 0.990

Posted: 07 Feb 2019 22:47
by Messier
[quote="ethos"]I need Ray Tracing and a release date. Love Space Engine btw.[/quote]

Nah, ray tracing is waaay to resource intensive, Harbinger himself said so. Space Engine will use environment mapping instead. The release date won't be confirmed in a while as bugfixes and steam review are continuing.

Work progress 0.990

Posted: 08 Feb 2019 08:45
by stongduke
ethos wrote:
I need Ray Tracing and a release date. Love Space Engine btw.

If you give Vladimir a cookie, we might have the update by 2030.

Work progress 0.990

Posted: 10 Feb 2019 09:48
by Harge
stongduke wrote:
ethos wrote:
I need Ray Tracing and a release date. Love Space Engine btw.

If you give Vladimir a cookie, we might have the update by 2030.

Inaccurate, it will release at the same time as Half-Life 3.

General 0.990 Discussion

Posted: 11 Feb 2019 08:17
by Mackenzie
Sorry for this comment I am about to make, I just got back into space engine and I see 0.990 is going to come out. I know it will be on steam, but will it cost any money and if so, how much?

General 0.990 Discussion

Posted: 11 Feb 2019 09:15
by Messier
Mackenzie wrote:
Sorry for this comment I am about to make, I just got back into space engine and I see 0.990 is going to come out. I know it will be on steam, but will it cost any money and if so, how much?
It is going to cost money, but there is no word on how much yet, that'll come once the game passes the Steam Team's review.

General 0.990 Discussion

Posted: 13 Feb 2019 04:10
by A-L-E-X
So the debugging of the program is done and we just need to wait for the review now?  How long do those take?  Depending on that we could have the new SE by next week!

General 0.990 Discussion

Posted: 13 Feb 2019 04:31
by Mosfet
No. Debugging it is not yet done. No one said that.

General 0.990 Discussion

Posted: 13 Feb 2019 05:44
by A-L-E-X
Ah sorry, I thought he was implying that the game was being reviewed already.

Also, has the price been set at $20 or was that just a recommendation?

General 0.990 Discussion

Posted: 19 Feb 2019 00:22
by Stellarator
Someone refresh my memory: Why can't cateloged nebulae be ray-marched? Is it due to their unknown dimensions or some coding error? I tried to go through the dev posts, but I couldn't find any mention of this aside from the most recent post, and I don't recall anything being said about them in that regard in Harbinger's streams.

General 0.990 Discussion

Posted: 19 Feb 2019 03:12
by Mosfet
Matching photographic references of nebulae like M42 or Horsehead to what is essentially a bunch of algorithms defining some shapes is not an easy task right now. For that, I guess, we could use a specific nebulae editor with a set of shapes that can be tweaked to match a real nebula. It doesn't exist yet.

General 0.990 Discussion

Posted: 19 Feb 2019 17:11
by HarbingerDawn
Stellarator wrote:
Source of the post Someone refresh my memory: Why can't cateloged nebulae be ray-marched?

The raymarched nebulae are just defined by assigning values to variables in equations. The existing algorithms might not even be able to produce accurate structures for many real nebulae, regardless of the values you input. Even if it is possible, there's no practical way to figure out how to configure them to produce the desired shapes. When the program comes out, if you want to try it yourself, be my guest.

General 0.990 Discussion

Posted: 23 Feb 2019 09:22
by sadfun
Hi! for some reasons, Im not able to create a post, so i'll ask it here. Am I the only one using SpaceEngine for role play games? 

I've also got a question about the 0.990. Will it be possible to have something like two ''profiles'' with a single steam account? or an option to reset all modifications on planets made by the user?

General 0.990 Discussion

Posted: 25 Feb 2019 00:10
by Stellarator
sadfun wrote:
Source of the post Hi! for some reasons, Im not able to create a post, so i'll ask it here. Am I the only one using SpaceEngine for role play games?

No, you are not the only one - and there is no need to make a whole new thread to express this dedication - we have one here: Using SE for a D&D Campaign? If you aren't playing Spelljammer-esque Dungeons and Dragons, then that thread should still serve.

I have GM'd and played the old '80s Star Trek RPG, the Western Games Star Wars RPGs and Fantasy Flight's Warhammer 40k RPG series all with SE for mapping and visualizations. More recently, I am playing through a campaign with the new Dragonstar game using SE 0980 for navigational purposes and 'random' encounters.  Sometimes I think it's sort of lazy just to let the program come up with the solar-systems and such, but it is still great fun :).

sadfun wrote:
Source of the post I've also got a question about the 0.990. Will it be possible to have something like two ''profiles'' with a single steam account? or an option to reset all modifications on planets made by the user?

Just install the game twice, on separate hard-drives. I have done this with other Steam games that I modified heavily and wanted to keep apart from the base game. It IS a lot of work just for one game though.

General 0.990 Discussion

Posted: 26 Feb 2019 18:01
by MineCrafter473
I just played google earth in VR for the first time, it would be awesome to see that level of detail some day in Space Engine.

General 0.990 Discussion

Posted: 27 Feb 2019 07:19
by GP300
One question regarding 0.990: will there be any changes to how the music and context-file works compared to previous versions?

I've just started to build my own library of sounds and sfx for all the classes and before I continue with that I just wanna make sure it's not a waste of time due to major changes.