Ultimate space simulation software

 
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Mosfet
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21 Dec 2018 07:48

Solaris_ wrote:
Source of the post Well,big problems they are

well, as Harb said when he was showing those jets, they are work in progress.

As for the textures, from a program point of view as it stands right now, and if I'm not mistaken, it's just a matter of switching a couple of detail textures for a planet type. Everyone will be able to add custom textures, after all, so not a problem, no.
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HarbingerDawn
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22 Dec 2018 01:15

Julian wrote:
Source of the post Astrophysical jets should fade out more gradually at the ends.

What you see there is clipping of some particles, not the actual ends of the jets.

Julian wrote:
Source of the post On all bodies with no atmosphere, shouldn't the dune texture be disabled?

Believe it or not, some airless bodies do have dunes (see comet 67P). Anyway, that's a placeholder asset, the detail texture configurations for the dozens of different possible world types are still being made.
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Nahor
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22 Dec 2018 09:06

Stellarator wrote:
Shaggy wrote:
Source of the post Aaaand there's the fact that no DRM is uncrackable.

Houses get broken into all the time and stuff gets stolen. Does that mean we shouldn't take precautions and lock our doors at night, or set alarms?

That's a really bad analogy. DRM is not protecting you and your things. DRM is protecting the manufacturer/developer. It's them installing a door lock or an alarm in your home because you just bought a fridge and they want to make sure you didn't steal it instead.

Then cue all the rehashed issues about DRM, how you can't enter your house if there is a power outage where the DRM server is located, or if the manufacturer finds that this fridge model is not popular enough and shuts the server down. Or how everything crashes or slows down in your home because the alarm is consuming too much power, blah blah blah...
 
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23 Dec 2018 00:22

Nahor wrote:
Source of the post manufacturer/developer

That was the subject of the analogy. I was speaking from a developer's viewpoint :).
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Nahor
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23 Dec 2018 09:13

Stellarator wrote:
Nahor wrote:
Source of the post manufacturer/developer

That was the subject of the analogy. I was speaking from a developer's viewpoint :).

Well then, you're installing a lock in someone else's home. Still a bad thing in my opinion, but now you're the perpetrator instead of the victim ;).
 
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23 Dec 2018 09:51

Nahor wrote:
Source of the post Well then, you're installing a lock in someone else's home. Still a bad thing in my opinion, but now you're the perpetrator instead of the victim

I see a flaw here, but it depends on wether you consider if you're the owner of the house you live in, or you are only a tenant. In that case, the software is not a lock, but a lease contract.
The problem with software is, there's no foolproof way for small developers to secure their legal right to ask for a fair compensation for their work, without making the expense for the software skyrocketing.
Steam is apparently an affordable way, and I say: better than waiting for donations.

Sure, we all know how to google a way to surpass these limitations, but if I see a hurdle, it's there for a reason. Wether you acknowledge that reason or not, it's a matter or moral compass.

I see a "one way" sign on a street. There's no one around, the sign is clearly not blocking access to the street. I'm free to ignore that sign if I want, right? That's where people take their stand. Nobody will be hurt if I take it? Well, there's a chance. Should I acknowledge that there's a good reason for that sign, placed by someone that took time to evaluate traffic and road conditions, secondary access to buildings, dangerous exits... Or should I be like "heck, I'll save 200 yards, who cares"?
I see it as a rhetorical question, by the way.
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23 Dec 2018 15:50

I do not know or ask for that so I hope the place is well chosen.
I have access to the beta steam and I gave my Steam ID: STEAM_0: 1: 35068791
https://steamcommunity.com/profiles/76561198030403311/
but I do not have access to the forum of the beta Steam.
What should I do to access it? Thx.
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23 Dec 2018 15:57

[quote="Nahor"][quote="Stellarator"][quote="Shaggy"][post]25671[/post] Aaaand there's the fact that no DRM is uncrackable.[/quote]
Houses get broken into all the time and stuff gets stolen. Does that mean we shouldn't take precautions and lock our doors at night, or set alarms? [/quote]
That's a really bad analogy. DRM is not protecting [u]you[/u] and [u]your[/u] things. DRM is protecting the [u]manufacturer/developer[/u]. It's [u]them[/u] installing a door lock or an alarm in [u]your[/u] home because you just bought a fridge and they want to make sure you didn't steal it instead.
.[/quote]

Well, to be honest I think this analoy is also bad. :D It would work if stealing your fridge meant that thief gets it but you also get to keep it. Who potentially loses is the developer (only assuming that the thief would otherwise BUY the fridge). The difference between locking your home and protecting your software is that thieves would rarely steal your stuff if they couldn't sell them and weren't interested in using them.

Without DRM there will be pirate versions online for sure, but IMO the points I made before make sense - I think in a long run profit from the game would be better without DRM. I remember Notch (Minecraft creator) saying that piracy can be a marketing tool and pirates are potential customers. I just don't think SE attracts BAD people. Assuming that people would buy something if it wasn't pirated (which it will be anyway) is naive. On the other hand - sometimes pirates buy the stuff that they liked. I myself did pirate stuff in the past, but since I started making money I bought some of the games I pirated. Played only a few hours but felt a bit better.

When comparing NOT using DRM to not protecting your home... I'd say DRM is a "DO NOT COME IN!" sign on a door with freshly installed 15$ lock.

I'm not that much against DRM, of course I'm buying SE whatever the price is and probably sending screenshots to my friends interested in this stuff, but... Why would anyone assume that pirates won't do it too? And they can have friends who can afford the price. It's a really specific title - I can't really see how you can be interested by SE and end up not liking it. Also, as I said before, SE is one small but great thing that the world would benefit from - but ofc it's the world, not the dev. This pushes humanity in completely opposite direction to what commonly pirated games like GTA do. :D I'm not "buying" that thing about old SE versions - The difference in visuals between what I saw on the streams from what was in the last release is huge. It's like taking General Motors EV1 for a test drive instead of buying a tesla. If I couldn't afford SE, I'd still pirate the new version instead.
 
BananaMapper
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24 Dec 2018 15:55

what's the $$$ of getting into the beta?
 
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NathanKerbonaut
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24 Dec 2018 16:18

BananaMapper wrote:
what's the $$$ of getting into the beta?

Not possible right now, the current beta testers signed up a while ago and access can't be bought.
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Mr. Abner
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24 Dec 2018 21:13

NathanKerbonaut wrote:
Source of the post... and access can't be bought.

Wait a minute, let's not be hasty... Just what are you offering?

;)

(That's a "winky" smiley, by the way. You know what that means...)
 
A-L-E-X
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24 Dec 2018 21:27

Mr. Abner wrote:
NathanKerbonaut wrote:
Source of the post... and access can't be bought.

Wait a minute, let's not be hasty... Just what are you offering?

;)

(That's a "winky" smiley, by the way. You know what that means...)

it works that way sometimes lol.  For Starry Night for example, those of us who had been previous owners of the software were allowed automatic access to Beta 8.  As a matter of fact we were told we can use Beta 8 for free as long as we like even though the new retail version has just come out.  They want us to iron out all the bugs while they release automatic updates.
 
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24 Dec 2018 21:31

But Banamapper might actually be Bill Gates himself, all of a sudden hot for some space simulations. A few million dollars to him would be pocket change. Perhaps wait for an offer before making a decision... that's all I'm saying. ;)
 
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27 Dec 2018 02:43

Mr. Abner wrote:
Source of the post Just what are you offering?

I believe it's called a 'donation' in forum-jargon, Mr. Abner.... ;).
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Adan Morales
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27 Dec 2018 06:12

Not to beat the DRM horse again, but....I just discovered this simulation a couple of days ago and was very disappointed to learn that its planned to be a Steam exclusive, with the slight possibility of distribution through other channels. I don't have Steam, I don't want Steam. Not going to rehash the arguments for and against, but I also understand a developer not wanting to go the DRM-free route either. 

Maybe a cloud-licensing scheme from a company like iLok? 

Or, if you do go for a DRM-free scheme via direct distribution, maybe adjust the price higher to account for estimated lost revenue due to piracy. Don't know what the price would look like, but there will be people who will pay the higher premium to remain Steam-free. Another route is to release on GOG after new Steam sales have leveled off to near zero. Maybe two to three years after initial Steam release. 

Anyway, just my 2 cents.

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