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Mosfet
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General 0.9.9.0 Discussion

27 Sep 2018 08:49

OK folks, let's keep a civil tone.
Let's try and follow Forum rules, especially part II "Conduct and behavior".
First and last warning.
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Gnargenox
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General 0.9.9.0 Discussion

27 Sep 2018 15:40

Personally I'm in no hurry to see an update or new release simply because I'm nearly complete with my custom Star System and Galaxy along with textures for all main bodies. I know the moment the update is released my work will be outdated and never seen haha.

So my vote is to hold off.
(Also, I hope I'm considered to be one of the elitist even though I'm not a beta tester).
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Macronicus
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General 0.9.9.0 Discussion

27 Sep 2018 15:53

Gnargenox wrote:
Personally I'm in no hurry to see an update or new release simply because I'm nearly complete with my custom Star System and Galaxy along with textures for all main bodies. I know the moment the update is released my work will be outdated and never seen haha.

So my vote is to hold off.
(Also, I hope I'm considered to be one of the elitist even though I'm not a beta tester).


I haven't made any systems ever since I heard about 990
To a Galaxy billion light-years away from a Dark World.
 
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Gnargenox
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General 0.9.9.0 Discussion

27 Sep 2018 16:00

I'm only hoping a few lines of code in each script might fix things, or things like nebulae will be easy to edit within the engine. I know all my calculations for orbits or motions will be the same.
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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JackDole
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General 0.9.9.0 Discussion

27 Sep 2018 21:14

Gnargenox wrote:
Source of the post I'm only hoping a few lines of code in each script might fix things, or things like nebulae will be easy to edit within the engine. I know all my calculations for orbits or motions will be the same.

As far as I can tell, some new parameters have been added, but old systems should actually work, especially if they use textures for the planetary surfaces.

Procedurally generated planet surfaces will probably look a little different. Maybe better, maybe worse, I think that's a matter of taste.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

28 Sep 2018 00:22

Shader mods will be outdated for sure tho, sadly :cry:
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DoctorOfSpace
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General 0.9.9.0 Discussion

28 Sep 2018 09:44

PlutonianEmpire wrote:
Source of the post Shader mods will be outdated for sure tho

They just have to be updated, my shader mods still work.
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Stellarator
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General 0.9.9.0 Discussion

28 Sep 2018 19:39

DoctorOfSpace wrote:
Source of the post my shader mods still work.

That's good, because your mods are a staple to my SE experience.
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JackDole
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General 0.9.9.0 Discussion

28 Sep 2018 22:27

Some shaders may be easy to fix. But the shaders that affect the surface of planets will be harder to adjust. If they can be changed at all, since they are password protected at least in the beta 12!
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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N0B0DY
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General 0.9.9.0 Discussion

29 Sep 2018 00:21

JackDole wrote:
Some shaders may be easy to fix. But the shaders that affect the surface of planets will be harder to adjust. If they can be changed at all, since they are password protected at least in the beta 12!

Well I hope Rodrigo should be the 1st to have access to this passwords. His shader modifications are a mandatory addon for me. :)
 
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ettore_bilbo
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General 0.9.9.0 Discussion

29 Sep 2018 09:21

N0B0DY wrote:
Source of the post Well I hope Rodrigo should be the 1st to have access to this passwords. His shader modifications are a mandatory addon for me.

I hope too!
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

29 Sep 2018 14:40

DoctorOfSpace wrote:
PlutonianEmpire wrote:
Source of the post Shader mods will be outdated for sure tho

They just have to be updated, my shader mods still work.

Ja thats good news then, thanks :)

JackDole wrote:
But the shaders that affect the surface of planets will be harder to adjust. If they can be changed at all, since they are password protected at least in the beta 12!



Really tho, I can't truly blame SpaceEngineer. Some of us, myself included, enjoy playing God a bit too much lol ;)
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Macronicus
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General 0.9.9.0 Discussion

29 Sep 2018 15:38

Will 990 be free?
To a Galaxy billion light-years away from a Dark World.
 
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TheRedstoneHive
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General 0.9.9.0 Discussion

29 Sep 2018 16:22

Macronicus wrote:
Will 990 be free?

Apparently the steam version probably won't.
 
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N0B0DY
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General 0.9.9.0 Discussion

30 Sep 2018 01:13

Macronicus wrote:
Will 990 be free?

No. You will have to pay 990 SECs (Space Engine Credits) ;)

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