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General 0.9.9.0 Discussion

Posted: 05 Sep 2018 15:23
by Stellarator
Propulsion Disk wrote:
Stellarator wrote:
Source of the post I live in a black hole,

Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:

Unfortunately during my time inside said black-hole, I have gone completely insane. You, this forum and the entire outside world is just the figment of my crazed imagination :shock:. But Watsisname is right, such things should not concern the shattered personalities of my mind...

General 0.9.9.0 Discussion

Posted: 08 Sep 2018 20:56
by TheRedstoneHive
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?

General 0.9.9.0 Discussion

Posted: 09 Sep 2018 11:58
by Sion
Just curious, what's left to do in terms of debugging?

General 0.9.9.0 Discussion

Posted: 09 Sep 2018 13:03
by Mosfet
TheRedstoneHive wrote:
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?

Old nebulae will still be there.

General 0.9.9.0 Discussion

Posted: 09 Sep 2018 13:56
by Macronicus
Mosfet wrote:
TheRedstoneHive wrote:
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?

Old nebulae will still be there.


Why?

General 0.9.9.0 Discussion

Posted: 09 Sep 2018 16:05
by Mosfet
Because recreating the entirety of existing real nebulae with new raymarching shaders right now is not possible, only for some of them and quite some work. So the old method will still be there.

General 0.9.9.0 Discussion

Posted: 09 Sep 2018 18:09
by Macronicus
Mosfet wrote:
Because recreating the entirety of existing real nebulae with new raymarching shaders right now is not possible, only for some of them and quite some work. So the old method will still be there.


You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?

General 0.9.9.0 Discussion

Posted: 11 Sep 2018 07:17
by Martin
Macronicus wrote:
Source of the post You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?

That's it. 

General 0.9.9.0 Discussion

Posted: 11 Sep 2018 18:17
by Propulsion Disk
Martin wrote:
Source of the post Macronicus wrote:Source of the post You mean procedural ones will have the ray marched while the real ones like orion nebula will still have the old ones?That's it.

Noooooo!!! :roll: oh well, I guess it's fine, at least you have a good reason for it. :)

General 0.9.9.0 Discussion

Posted: 12 Sep 2018 08:08
by Martin
Propulsion Disk wrote:
Source of the post Noooooo!!!  oh well, I guess it's fine, at least you have a good reason for it.

Imagine how hard it will be to transform real nebula into ray marched one!! Maybe people some will successfully recreate the real nebulaes thanks to the nebulae editor and will them publish as addons.

General 0.9.9.0 Discussion

Posted: 12 Sep 2018 08:16
by Macronicus
Martin wrote:
Propulsion Disk wrote:
Source of the post Noooooo!!!  oh well, I guess it's fine, at least you have a good reason for it.

Imagine how hard it will be to transform real nebula into ray marched one!! Maybe people some will successfully recreate the real nebulaes thanks to the nebulae editor and will them publish as addons.


Well that can happen!

General 0.9.9.0 Discussion

Posted: 12 Sep 2018 13:04
by Sion
I have a question! 

Will we see some more procedural galaxy groups and clusters so the procedural universe will look more similar to the cataloged universe? 

General 0.9.9.0 Discussion

Posted: 14 Sep 2018 14:11
by TheRedstoneHive
Sion wrote:
I have a question! 

Will we see some more procedural galaxy groups and clusters so the procedural universe will look more similar to the cataloged universe? 

That would be cool! I hope that will be implemented in 0.990 or maybe a little later (0.995 or 1.0).
Here is a TODO list: http://forum.spaceengine.org/viewtopic.php?f=6&t=72
Here is a Changelog for 0.990 (Wrok and Progress): http://forum.spaceengine.org/viewtopic.php?f=6&t=31#p83