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General 0.9.9.0 Discussion

Posted: 04 Sep 2018 10:59
by Macronicus
Stellarator wrote:
Propulsion Disk wrote:
Ah yes, sorry for all the confusion guys, :( I sure hope we don't have to wait 'till the end of time just to get this next update. :P PS I said 2020 because that's what I felt was fairly reasonable, I didn't mean to say "confirmed", sorry again.

I live in a black hole, so time is meaningless to me anyway. It's all good bro.


What?!??

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 14:09
by Propulsion Disk
Stellarator wrote:
Source of the post I live in a black hole,

Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 18:04
by Watsisname
Even better for science would be the details of how he is able to communicate with us from the inside.  But this is getting off topic. :)

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 19:19
by Propulsion Disk
Watsisname wrote:
Source of the post Even better for science would be the details of how he is able to communicate with us from the inside.  But this is getting off topic.

Yeah, let's stop doing that. :|

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 22:03
by PlutonianEmpire
When 0.990 comes out however many millions of years ( :P ) from now, what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 22:28
by Macronicus
PlutonianEmpire wrote:
When 0.990 comes out however many millions of years ( :P ) from now, what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?


Yeah, I wanna know

General 0.9.9.0 Discussion

Posted: 04 Sep 2018 23:14
by JackDole
PlutonianEmpire wrote:
Source of the post what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?

For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.

Some of my addons will not work properly anymore. For example, some textures may not look the way they should. My Ringworld, for example, seems a little frayed. (Besides some other things that are not working properly, but actually, some of my addons are not legal anyway! ;))
(If there are not some changes in the finished version of SE 0.990 anyway!)

Of course, changed shaders do not work anymore.

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 00:45
by Betelgeuze
JackDole wrote:
For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.

Some of my addons will not work properly anymore. For example, some textures may not look the way they should. My Ringworld, for example, seems a little frayed. (Besides some other things that are not working properly, but actually, some of my addons are not legal anyway! ;))
(If there are not some changes in the finished version of SE 0.990 anyway!)

Of course, changed shaders do not work anymore.

Is background a Duke's new ray-marched nebula on your screenshot?, It look amazing!  :D

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 01:29
by JackDole
Betelgeuze wrote:
Source of the post Is background a Duke's new ray-marched nebula on your screenshot?

It is.

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 10:12
by Martin
JackDole wrote:

And what about the HD/UHD resolution texture of the Solar system? Will we be able to transfer it into the new game updated? (because that's a lot of data to download again if necessary)

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 10:26
by donatelo200
You should be able to transfer it.   They have worked on most of the closed betas.

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 11:18
by Martin
donatelo200 wrote:
Source of the post You should be able to transfer it.   They have worked on most of the closed betas.

Thanks for the answer.

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 14:19
by PlutonianEmpire
JackDole wrote:
PlutonianEmpire wrote:
Source of the post what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?

For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.

Ja thats good to know!

Of course, changed shaders do not work anymore.

That part I remember being mentioned previously. :cry: I might just stick with 0.980/0.980e depending on how much support remains for entirely new shader mods, admittedly

General 0.9.9.0 Discussion

Posted: 05 Sep 2018 15:23
by Stellarator
Propulsion Disk wrote:
Stellarator wrote:
Source of the post I live in a black hole,

Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:

Unfortunately during my time inside said black-hole, I have gone completely insane. You, this forum and the entire outside world is just the figment of my crazed imagination :shock:. But Watsisname is right, such things should not concern the shattered personalities of my mind...

General 0.9.9.0 Discussion

Posted: 08 Sep 2018 20:56
by TheRedstoneHive
Will there still be support for the old nebulae in 0.990 or will it be removed entirely?