Page 12 of 17

General 0.9.9.0 Discussion

Posted: 03 Jun 2018 15:58
by Macronicus
JKerman wrote:
How do you become a beta tester?


The Beta has enough testers.

General 0.9.9.0 Discussion

Posted: 03 Jun 2018 17:38
by MaxVelocity
How much more work do you think is left to do until 0.9.9.0?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 03 Jun 2018 21:10
by Sunconure11
I'm curious, will ocean floors be a bit more... dynamic? Such as some areas being deeper than overs, ravines, etc?

General 0.9.9.0 Discussion

Posted: 04 Jun 2018 02:59
by Nebulax
[quote="MaxVelocity"]How much more work do you think is left to do until 0.9.9.0?[/quote]
+1

General 0.9.9.0 Discussion

Posted: 04 Jun 2018 03:14
by Solaris_
MaxVelocity wrote:
How much more work do you think is left to do until 0.9.9.0?

That depends on SpaceEngineer's plan, the more he plans, the later the 0.9.9.0 will be released.
As what we said:"Space Engine 0.9.9.0 has no exact release date".That's the main point. :(

Work progress 0.9.8.1 = 0.9.9.0

Posted: 07 Jun 2018 06:56
by JKerman
I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

But the cards won’t be released until this fall, so if the update gets released before that, it might have to wait for another update.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 07 Jun 2018 18:04
by vlad01
Perhaps the vendors could provide sdk for their upcoming products?  AMD are supposedly bringing about some new consumer cards later in the year based on 7nm process, possibly early next year if it gets delayed. They have already been sampling for a while. 

nvidia, as always, no news.

But it would be much easier to wait for the products to be available.

General 0.9.9.0 Discussion

Posted: 10 Jun 2018 07:42
by HarbingerDawn
JKerman wrote:
Source of the post I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

This would have limited usefulness in SE at present, and anyway RTX is only going to be usable with DirectX and Vulkan. SE uses OpenGL.

General 0.9.9.0 Discussion

Posted: 10 Jun 2018 12:53
by JKerman
HarbingerDawn wrote:
JKerman wrote:
Source of the post I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

This would have limited usefulness in SE at present, and anyway RTX is only going to be usable with DirectX and Vulkan. SE uses OpenGL.

And besides, I realized that ray tracing would be unnecessary in software like this. You can get a really realistic look without it.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 15 Jun 2018 10:39
by feathers632
What's the status of SE regarding VR support?

I'm a Vive owner and don't do anything flight oriented outside of VR these days...

General 0.9.9.0 Discussion

Posted: 15 Jun 2018 12:09
by Mosfet
feathers632 wrote:
Source of the post What's the status of SE regarding VR support?

Here is the changelog for the next version, you can see what has been done: http://forum.spaceengine.org/viewtopic.php?f=6&t=31#p83

General 0.9.9.0 Discussion

Posted: 16 Jun 2018 14:13
by JKerman
I’m pretty good with Photoshop. I’d be willing to do some promo images for the 0.9.9.0 release.
Although I’d need some raw images from the update.
I’m not asking for a copy of the new version. I’d just ask for specific images.

General 0.9.9.0 Discussion

Posted: 21 Jun 2018 18:17
by Propulsion Disk
Macronicus wrote:
JKerman wrote:
How do you become a beta tester?


The Beta has enough testers.

Actually. How do you become ANY of those? (Moderators, Beta Testers, SE Team.)

General 0.9.9.0 Discussion

Posted: 21 Jun 2018 19:38
by Destructor1701
Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.

General 0.9.9.0 Discussion

Posted: 21 Jun 2018 19:51
by Propulsion Disk
Destructor1701 wrote:
Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.

What about moderators and se team members?