Ultimate space simulation software

 
Macronicus
Space Pilot
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General 0.9.9.0 Discussion

03 Jun 2018 15:58

JKerman wrote:
How do you become a beta tester?


The Beta has enough testers.
To a Galaxy billion light-years away from a Dark World.
 
MaxVelocity
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General 0.9.9.0 Discussion

03 Jun 2018 17:38

How much more work do you think is left to do until 0.9.9.0?
 
Sunconure11
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Work progress 0.9.8.1 = 0.9.9.0

03 Jun 2018 21:10

I'm curious, will ocean floors be a bit more... dynamic? Such as some areas being deeper than overs, ravines, etc?
 
Nebulax
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General 0.9.9.0 Discussion

04 Jun 2018 02:59

[quote="MaxVelocity"]How much more work do you think is left to do until 0.9.9.0?[/quote]
+1
 
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Solaris_
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General 0.9.9.0 Discussion

04 Jun 2018 03:14

MaxVelocity wrote:
How much more work do you think is left to do until 0.9.9.0?

That depends on SpaceEngineer's plan, the more he plans, the later the 0.9.9.0 will be released.
As what we said:"Space Engine 0.9.9.0 has no exact release date".That's the main point. :(
I'm always ready to see news,regardless what is it.
 
JKerman
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Work progress 0.9.8.1 = 0.9.9.0

07 Jun 2018 06:56

I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

But the cards won’t be released until this fall, so if the update gets released before that, it might have to wait for another update.
 
vlad01
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Work progress 0.9.8.1 = 0.9.9.0

07 Jun 2018 18:04

Perhaps the vendors could provide sdk for their upcoming products?  AMD are supposedly bringing about some new consumer cards later in the year based on 7nm process, possibly early next year if it gets delayed. They have already been sampling for a while. 

nvidia, as always, no news.

But it would be much easier to wait for the products to be available.
 
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HarbingerDawn
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General 0.9.9.0 Discussion

10 Jun 2018 07:42

JKerman wrote:
Source of the post I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

This would have limited usefulness in SE at present, and anyway RTX is only going to be usable with DirectX and Vulkan. SE uses OpenGL.
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JKerman
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General 0.9.9.0 Discussion

10 Jun 2018 12:53

HarbingerDawn wrote:
JKerman wrote:
Source of the post I had the idea of possibly having support for the newNvidia Volta graphics cards, which support realtime raytracing.

This would have limited usefulness in SE at present, and anyway RTX is only going to be usable with DirectX and Vulkan. SE uses OpenGL.

And besides, I realized that ray tracing would be unnecessary in software like this. You can get a really realistic look without it.
 
feathers632
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Work progress 0.9.8.1 = 0.9.9.0

15 Jun 2018 10:39

What's the status of SE regarding VR support?

I'm a Vive owner and don't do anything flight oriented outside of VR these days...
 
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Mosfet
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General 0.9.9.0 Discussion

15 Jun 2018 12:09

feathers632 wrote:
Source of the post What's the status of SE regarding VR support?

Here is the changelog for the next version, you can see what has been done: http://forum.spaceengine.org/viewtopic.php?f=6&t=31#p83
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JKerman
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General 0.9.9.0 Discussion

16 Jun 2018 14:13

I’m pretty good with Photoshop. I’d be willing to do some promo images for the 0.9.9.0 release.
Although I’d need some raw images from the update.
I’m not asking for a copy of the new version. I’d just ask for specific images.
 
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Propulsion Disk
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General 0.9.9.0 Discussion

21 Jun 2018 18:17

Macronicus wrote:
JKerman wrote:
How do you become a beta tester?


The Beta has enough testers.

Actually. How do you become ANY of those? (Moderators, Beta Testers, SE Team.)
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!
 
Destructor1701
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General 0.9.9.0 Discussion

21 Jun 2018 19:38

Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.
 
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Propulsion Disk
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General 0.9.9.0 Discussion

21 Jun 2018 19:51

Destructor1701 wrote:
Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.

What about moderators and se team members?
I'm good when it comes to Physics, Algebra, Relativity, Space, and SpaceEngine. But I could still use a LOT of help on the things I still don't know. So I hope I get a lot of help on how all that works, here!

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