That was my intent, will do a mountain range set tomorrow as I did not even consider it this time. Was more wanting to show how increasing the resolution affects distances.
That was my intent, will do a mountain range set tomorrow as I did not even consider it this time. Was more wanting to show how increasing the resolution affects distances.
I tried that again and I can see a difference in anisotropic filtering (higher is the resolution, "whitish" and more realistic the terrains looks on middle distance), is that a wanted thing or a side effect?Have to open them in another tab and click from one to the next, there is a difference in each. The difference is imperceptible on the forum due to small size of screens vs full resolution.
Thats excellent! We'll be able to use different combos to change what color the sky is and what the terrain of the planet looks like, land vs sea ratio, etc.!I believe so, yes.
Atmosphere composition and color are not dependent directly, you have to define both in the catalog file. If color is not defined, SE just choose it semi-randomly, with a simple conditions like "if (Chlorine > 20%) then Green_model".
Yes
Because the version that will support Vive - and the consumer version of Rift - has not been released yet. It's coming soon.
What? It won't, it will cost the same amount for everyone. Where did you hear that?