Ultimate space simulation software

 
decker12
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General 0.9.9.0 Discussion

28 Jun 2018 00:08

When it's finished I will gladly host it on my seedbox! I've been hosting SE-0980-Setup.exe since July of 2016 and it's just passed the 1.5TB upload mark! Me and my family absolutely love this program!
 
Macronicus
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General 0.9.9.0 Discussion

28 Jun 2018 09:31

When it's finished I will gladly host it on my seedbox! I've been hosting SE-0980-Setup.exe since July of 2016 and it's just passed the 1.5TB upload mark! Me and my family absolutely love this program!
You mean 1.5GB?
To a Galaxy billion light-years away from a Dark World.
 
decker12
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General 0.9.9.0 Discussion

28 Jun 2018 10:55

[quote="Macronicus"][quote="decker12"]When it's finished I will gladly host it on my seedbox! I've been hosting SE-0980-Setup.exe since July of 2016 and it's just passed the 1.5TB upload mark! Me and my family absolutely love this program![/quote]

You mean 1.5GB?[/quote]

Nope, 1.5TB. I've seeded it long enough for 1500+ people to download their own copies of it. :)

It's not a huge contribution to the cause, but I do want to make sure that anyone who wants a copy of it can use my torrent hosted on my high speed Seedbox to get it much faster than other download methods.
 
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Sion
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General 0.9.9.0 Discussion

30 Jun 2018 15:11

Space engine 0.9.9.0, to be released 2153!

I do appreciate the work into this, though. 
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

30 Jun 2018 16:53

Actually it will be 2154, to tribute the best James Cameron movie ever. *Nods*
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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TheRedstoneHive
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General 0.9.9.0 Discussion

30 Jun 2018 20:21

Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.
What about moderators and se team members?
Probably the same deal. 
 
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Propulsion Disk
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General 0.9.9.0 Discussion

30 Jun 2018 21:57

Occasionally Space Engineer puts out a thread asking for more beta testers, but I think the roster is pretty full now.
What about moderators and se team members?
Probably the same deal. 
It's apparently not, to become a moderator you need to "prove yourself" as one, but for the lather, yeah. :)
 
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TheRedstoneHive
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30 Jun 2018 22:20

What about moderators and se team members?
Probably the same deal. 
It's apparently not, to become a moderator you need to "prove yourself" as one, but for the lather, yeah. :)
You would need to prove yourself without a doubt, but you would probably only apply when the community is in need of mods etc.
 
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Marko S.
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02 Jul 2018 11:02

You would need to prove yourself without a doubt, but you would probably only apply when the community is in need of mods etc.
It's really rare when someone becomes a moderator in here. Last time someone was promoted was back in December, and those people were Mosfet, FFT (I think he was promoted in that time) and me. The reason was because of so called "bot wars". We had a lot of spam from the bots, so the community was in need of more mods. The spamming stopped eventually and everything was back to normal.
For now, it's calm and someone would really need to prove himself to become one :)
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We use time just to orientate through space.
 
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PlutonianEmpire
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04 Jul 2018 23:10

Will 0.980 shader mods still be compatible with 0.990?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Salvo
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General 0.9.9.0 Discussion

05 Jul 2018 01:38

Will 0.980 shader mods still be compatible with 0.990?
I think not, the two versions has completely different shaders.
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
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Sion
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Work progress 0.9.9.0

05 Jul 2018 14:41

Maybe it can be released a little earlier. I mean, while I do appreciate almost two years of development, maybe it would me smarter to do a quiet release of this version then make a patch finishing everything up with all the other touches. 
 
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PlutonianEmpire
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05 Jul 2018 16:19

It sounds nice to do that, but look at it from a dev perspective:

You have all this hype for your game, you've had to juggle working on your game with other commitments including irl events or relationships. You know you dont want to disappoint your players, but at the same time you want to release it just as much as they want it. You avoid release dates because they only serve to break hearts, be they unfixed bugs that would have been fixed had it been later, or unfinished features/locales, or even overshooting it and releasing it months after the posted date because something kept going wrong during development.

With just as much hype for SpaceEngine 0.990, do you really want to risk upsetting the vast majority of your playerbase with an underwhelming or broken feature?

As a modder myself, I can already kind of relate to this, even if I dont get much actual attention. For example, that ocean mod I posted earlier? I expected it to be done within a few hours. Rookie mistake, obviously. Took me 24 cumulative hours to get it done. And trust me, that includes one 3 hour stretch of profanity towards my helpless laptop who didnt deserve this. :cry:

But ja. I look forward to release day too. :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
vlad01
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Work progress 0.9.9.0

06 Jul 2018 00:10

I actually want it to release later rather than sooner, just a personal hope that it coincides or dates after the release of much needed next gen PC hardware. Just make it so much nicer when you have a new capable PC for such an awesome bit of software like SE is.

I am all for the wait, better well rounded than a broken half release.
 
TheOrionGalaxy
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General 0.9.9.0 Discussion

06 Jul 2018 12:17

i have no questions, and you guys are amazing. plz keep updating :D

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