Page 67 of 97

Work progress 0.9.9.0

Posted: 23 Oct 2018 19:48
by HarbingerDawn
iTzNikkitty wrote:
Source of the post They've said that it probably would be around $20 or less.

There has been no official comment at all about pricing, please do not spread potentially misleading information.

iTzNikkitty wrote:
Source of the post No, but they've said that previous versions will remain free.

Nobody has said that there won't be a demo, again please refrain from making unsubstantiated claims.

Work progress 0.9.9.0

Posted: 23 Oct 2018 23:40
by PARK123
I have donated a few times and well its so fantastic and worth it.I have already spent countless hours floating around the sky.To be honest the price doesn't really worry me.... it is buy far the best space sim out there.I have been waiting for the latest ver for quite sometime so this will be unreal and well worth it.I will be there to purchase as soon as possible.Steam is quite a good platform and easy to use.
Remember we have all had this for free for years so its time to pay up!!!

Thanks so much.Looking for to years of fun!!!

Work progress 0.9.9.0

Posted: 24 Oct 2018 10:09
by SpaceEngineer
New development blog post: http://spaceengine.org/blog181024/

Work progress 0.9.9.0

Posted: 24 Oct 2018 10:43
by Inarius
First ! This is a really impressive blog post. Congratulation for your hard work ! Let's all hope for a quick release and that most of the worst is behind you :)

Work progress 0.9.9.0

Posted: 24 Oct 2018 11:19
by Macronicus
SpaceEngineer wrote:
New development blog post: http://spaceengine.org/blog181024/


Closer to release

Work progress 0.9.9.0

Posted: 24 Oct 2018 11:21
by DaniGalaxy
HYYYPPPPPPEEEEEEEE

Work progress 0.9.9.0

Posted: 24 Oct 2018 11:29
by DaniGalaxy
I think before christmas we have 0.990    8-)

Work progress 0.9.9.0

Posted: 24 Oct 2018 12:51
by NathanKerbonaut
SpaceEngineer wrote:
New development blog post: http://spaceengine.org/blog181024/

Good stuff, I love the new terrain and cloud features :D

Work progress 0.9.9.0

Posted: 24 Oct 2018 13:13
by Quarior
SpaceEngineer wrote:
New development blog post: http://spaceengine.org/blog181024/

Very nice work.
When you said « planet animated », ie there have a animated climate ?
The mod name is the name of the folder and/or customize with a file of configuration ? Also, is for all object in the folder and we can erase the mod and a category type for each objects/systems ?
Example : By example for Star Wars, there are planets/systems no mention in movies but maybe in a game or the fan community so the mod Star Wars Catalogs need to split in different mods ?
Thanks in advance for answers.
Good continuation and have a nice day.

Work progress 0.9.9.0

Posted: 24 Oct 2018 14:44
by HarbingerDawn
Quarior wrote:
Source of the post When you said « planet animated », ie there have a animated climate ?

Where does it say "animated"?

Work progress 0.9.9.0

Posted: 24 Oct 2018 14:54
by SpaceEngineer
HarbingerDawn wrote:
Source of the post Quarior wrote:
When you said « planet animated », ie there have a animated climate ?

Where does it say "animated"?

Indeed, where? Textures of planets in SE does not updated on-the-fly, so no climate change effects are possible.
Quarior wrote:
Source of the post The mod name is the name of the folder and/or customize with a file of configuration ? Also, is for all object in the folder and we can erase the mod and a category type for each objects/systems ?
Example : By example for Star Wars, there are planets/systems no mention in movies but maybe in a game or the fan community so the mod Star Wars Catalogs need to split in different mods ?

Sorry, I don't understand.

Work progress 0.9.9.0

Posted: 24 Oct 2018 15:21
by Rigel
[quote="SpaceEngineer"][quote="HarbingerDawn"][post]23814[/post] Quarior wrote:
When you said « planet animated », ie there have a animated climate ?

Where does it say "animated"?[/quote]
Indeed, where? Textures of planets in SE does not updated on-the-fly, so no climate change effects are possible.
[quote="Quarior"][post]23811[/post] The mod name is the name of the folder and/or customize with a file of configuration ? Also, is for all object in the folder and we can erase the mod and a category type for each objects/systems ?
Example : By example for Star Wars, there are planets/systems no mention in movies but maybe in a game or the fan community so the mod Star Wars Catalogs need to split in different mods ?[/quote]
Sorry, I don't understand.[/quote]
you can give me system req se 0.990 please

Work progress 0.9.9.0

Posted: 24 Oct 2018 15:33
by donatelo200
Rigel
Your specs with that 1050ti will be plenty for SE 0.990.  I can run SE 0.990 relatively smoothly on my laptop's 960m which is fairly weak compared to your card.  Although, I'm unsure of what the actual minimum requirements for SE will be.

Work progress 0.9.9.0

Posted: 24 Oct 2018 15:37
by Rigel
[quote="donatelo200"][ref]Rigel[/ref], 
Your specs with that 1050ti will be plenty for SE 0.990.  I can run SE 0.990 relatively smoothly on my laptop's 960m which is fairly weak compared to your card.  Although, I'm unsure of what the actual minimum requirements for SE will be.[/quote]
thanks man

Work progress 0.9.9.0

Posted: 24 Oct 2018 15:52
by Mosfet
I must say, ridges are quite a surprise. Probably we could have asteroids similar in shape as Ryugu or 1999 KW4 with that addition.
Seems to me that we are starting to have much more flexibility in customizing asteroid shapes, well done!