Ultimate space simulation software

 
User avatar
Quarior
Pioneer
Pioneer
Posts: 356
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Work progress 0.9.9.0

08 Oct 2018 11:12

SpaceEngineer wrote:

Nice, also I find a typo in this sentence :
All this is done using mew SE scripting:

I think is new :).
Good work and have a nice day.
► Information
 
Macronicus
Space Pilot
Space Pilot
Posts: 139
Joined: 25 Jan 2018

Work progress 0.9.9.0

08 Oct 2018 11:16

SpaceEngineer wrote:


HOLY MOLLY!!!!
To a Galaxy billion light-years away from a Dark World.
 
stongduke
Observer
Observer
Posts: 7
Joined: 29 Apr 2017
Location: Texas

Work progress 0.9.9.0

08 Oct 2018 11:28

[quote="SpaceEngineer"]New blog post: [url=http://spaceengine.org/blog181008/]http://spaceengine.org/blog181008/[/url][/quote]
So release is near? I of course won't ask when, but a steam release with workshop too? This is incredible. Thank you so much.
Can I have an order of uhhh randomly generated city lights?
 
QuietlyConident
Observer
Observer
Posts: 2
Joined: 08 Nov 2016

Work progress 0.9.9.0

08 Oct 2018 11:39

I hope all the complainers who were impatiently waiting for a release can eat their hats now  ;)

Lovely new feature, SpaceEngineer. Definitely makes the startscreen more professional! Kudos!
 
Macronicus
Space Pilot
Space Pilot
Posts: 139
Joined: 25 Jan 2018

Work progress 0.9.9.0

08 Oct 2018 11:49

The new blog post doesn't seem to mention the new version is gonna cost money.
To a Galaxy billion light-years away from a Dark World.
 
User avatar
Sion
Space Tourist
Space Tourist
Posts: 38
Joined: 04 Nov 2016

Work progress 0.9.9.0

08 Oct 2018 12:41

Wow. It seems like developement for this version is wrapping up! I love how everything in the starting menu will be animated. It's much nicer to look at than a random image of your previous travels., Which could be an unappealing image of tangled orbits.
 
User avatar
TheRedstoneHive
Explorer
Explorer
Posts: 153
Joined: 02 Mar 2017
Location: Gliese 667Cc
Contact:

Work progress 0.9.9.0

08 Oct 2018 12:47

That start menu just looks beautiful!
This update has come much further than I originally thought it would in 2016!
 
User avatar
ettore_bilbo
Space Pilot
Space Pilot
Posts: 133
Joined: 11 Nov 2016
Location: Italy

Work progress 0.9.9.0

08 Oct 2018 12:50

from the blog post:
"Now I am working on tutorial lessons, and after completing them, I will send SE to the Steam team for review. This is a mandatory step before release. Yes, that means that release is soon."

Yuppi!!!!!!!! :-D

you wrote also:
"Set up all SE pages in Steam, enable the Workshop. Make several iterations on release preparation with Steam team (this is unavoidable)."


0.990 will it be downloadable only via steam or will the download from the site remain?
 
User avatar
NathanKerbonaut
Astronaut
Astronaut
Posts: 75
Joined: 02 Nov 2016
Contact:

Work progress 0.9.9.0

08 Oct 2018 13:38

Impressive! Many great new features are coming together, indeed. And the quick word on release is nice :)
I like cute pokemon and space games. Profile pic not by me
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
 
chboing
Observer
Observer
Posts: 2
Joined: 17 Jun 2017
Location: France

Work progress 0.9.9.0

08 Oct 2018 14:22

Aaaarrrggh this is goooood news !! So impatient to play with scripting & VR ! This new menu looks so gorgeous too ! congrats !
 
User avatar
PlutonianEmpire
Pioneer
Pioneer
Posts: 409
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

Work progress 0.9.9.0

08 Oct 2018 14:29

ettore_bilbo wrote:
from the blog post:
"Now I am working on tutorial lessons, and after completing them, I will send SE to the Steam team for review. This is a mandatory step before release. Yes, that means that release is soon."

Yuppi!!!!!!!! :-D

you wrote also:
"Set up all SE pages in Steam, enable the Workshop. Make several iterations on release preparation with Steam team (this is unavoidable)."


0.990 will it be downloadable only via steam or will the download from the site remain?

Im also curious if the Downloads for the Solar System HD/Ultra will be updated for the main site too or just for Steam?

Anyways, awesome update! :D
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
User avatar
Silicon
Observer
Observer
Posts: 19
Joined: 29 Jul 2017

Work progress 0.9.9.0

08 Oct 2018 15:29

You said that you will implement steam workshop support.
How will this affect us worldbuilders and custom system makers? Will SpaceEngine be given a more user friendly method of importing custom wiki articles? The custom wiki is what I have the most worries with. Will we be able to upload our custom wikis to the workshop at all?
 
vlad01
Explorer
Explorer
Posts: 168
Joined: 02 May 2018

Work progress 0.9.9.0

08 Oct 2018 19:31

Oh I can't wait! great news.
 
User avatar
Stellarator
Explorer
Explorer
Posts: 260
Joined: 10 Jul 2018
Location: Andromeda A* blackhole

Work progress 0.9.9.0

08 Oct 2018 23:09

SpaceEngineer wrote:

Yes, quite a must have, considering that animations in main menus is what every video game had since ever. In the same line of thought, it would it be interesting to add some interesting sounds in there with the music. Outer-Spacey sounds maybe like radio-transmissions or space-ship ambience.
Futurum Fusionem
 
User avatar
Cosmic_Dreams
Space Tourist
Space Tourist
Posts: 20
Joined: 29 Apr 2017

Work progress 0.9.9.0

09 Oct 2018 01:01

This is amazing, my hype just reexploded. One question though, will the non-steam version you can get directly from the site be delayed until the steam version is reviewed, approved, and released or is there a chance we'll get the site version sooner?

Who is online

Users browsing this forum: Rigel and 1 guest