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Work progress 0.9.9.0

Posted: 25 Jun 2018 15:08
by PlutonianEmpire
SpaceEngineer wrote:

Beatiful! Great progress update! :D

► Show Spoiler

Work progress 0.9.9.0

Posted: 25 Jun 2018 15:59
by Macronicus
The_Blazer wrote:
Script command to load custom image and put it on top of screen as overlay

I hate being a buzzkill but I can think of many ways this could be horribly abused by trolls...


You the trolls can claim that nasa found a nebula?

Work progress 0.9.9.0

Posted: 25 Jun 2018 16:10
by Propulsion Disk
SpaceEngineer wrote:

Pluto and the grand nebula look GREAT! :lol:

Work progress 0.9.9.0

Posted: 25 Jun 2018 17:50
by NathanKerbonaut
SpaceEngineer wrote:

This is fantastic news! The randomized nebulae look great, and I'm excited to hear you'll be testing galaxies not too far in the future. Thanks for the update :)

Work progress 0.9.9.0

Posted: 26 Jun 2018 01:47
by vlad01
Yes! new and accurate Jupiter textures. Looking forward to seeing that one.

Work progress 0.9.9.0

Posted: 26 Jun 2018 02:46
by N0B0DY
SpaceEngineer wrote:

With every new blog post my anticpation gets even higher. I just can't describe how much I really want to play with this. I wish I had applied for beta tester..

Work progress 0.9.9.0

Posted: 26 Jun 2018 09:39
by stongduke
with constellations we will be able to make custom ones with a text editor yes?

Work progress 0.9.9.0

Posted: 08 Jul 2018 08:57
by Mosfet
I moved several posts in General 0990 discussions because apparently users enjoy going off-topic. We don't.

Work progress 0.9.9.0

Posted: 08 Jul 2018 13:42
by FastFourierTransform
SpaceEngineer wrote:

A masterpiece as always Vladimir. I love the Epimetheus - Janus interaction. Hope to see it soon.

Work progress 0.9.9.0

Posted: 16 Jul 2018 14:37
by Macronicus
Raymarched galaxies are wip? Wait Raymarched galaxies are coming as well?

If so im excited!

Work progress 0.9.9.0

Posted: 16 Jul 2018 17:04
by donatelo200
Raymarched nebulae are.  Galaxies haven't been touched yet.

Work progress 0.9.9.0

Posted: 19 Jul 2018 03:38
by NoName
Space Engineer thanks for adding many cool features into 0.990 like nebula dust blocks out light. There's one thing that's bugging me though, the luminosities of giant stars. Sure, if giant stars had realistic luminosity otherwise invisible stars would become unrealistically bright in the night sky.

I asked the same question 3 years ago and you said SE can't model interstellar light absorbtion.

But if interstellar space has a weak nebula effect implemented gradually stealing more of the star's light the further away, will it fix the problem? Or have I missed something in the 0.990 changelog? Or are the changelog still open for edit/further work?

Work progress 0.9.9.0

Posted: 21 Jul 2018 10:27
by JKerman
If there's anything (non-coding) I can do to assist in development, I'd be happy to help. (like promo art, texture map drawing, performance testing, etc.)

Work progress 0.9.9.0

Posted: 25 Jul 2018 09:02
by MatthewDilks2
I cannot wait until the next version of SpaceEngine releases. It's going to be the best!

Work progress 0.9.9.0

Posted: 09 Aug 2018 12:04
by longname
Are black hole accretion disks going to be volumetric in 0.9.9.0, given a bulge while remaining a texture or going to remain the same?