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Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Mar 2018 17:49
by gamadh
now, whats the new hardware requiriments?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 24 Mar 2018 02:21
by SpaceEngineer
The same as before. I wrote this in the blog post. Previous method required too much GPU power, but this one loads GPU just like old terrain.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 26 Mar 2018 21:56
by Macronicus
I just finished reading the recent news blog. SpaceEngineer just mentioned that he stopped working on the terrain generator cause it was taking too long and moved on to others things like preparing for the release.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 06 Apr 2018 10:44
by HarbingerDawn
I just had to move almost 50 posts out of this thread for being off-topic.

Let me just again remind everyone that there is a note at the top of the opening post about what should and should not be discussed in this thread, and where other 0.9.9.0-related discussion should go.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Apr 2018 09:17
by HarbingerDawn
New blog post about texture compression: http://spaceengine.org/blog180414/

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Apr 2018 11:58
by Macronicus
So it will reduce the memory requirements. Good.


Im sure he's in the finishing touches on the nebula part.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 16 Apr 2018 10:47
by Nerpson
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 16 Apr 2018 11:06
by Macronicus
Nerpson wrote:
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.


This is good news

Work progress 0.9.8.1 = 0.9.9.0

Posted: 20 Apr 2018 08:20
by ettore_bilbo
Hi SpaceEngineer. About PBR and IBL, I didn't understand if there will be already in 0.990.
With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
I'm preparing modular models for space stations and I wonder what could be the rendering with PBR and IBL even without specific textures...

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 03:19
by SpaceEngineer
ettore_bilbo wrote:
Source of the post With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?

No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. Note that die to current limitations only two ships can use environment mapping at the same time (env map takes VRAM and is very demanding in update).

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 08:07
by Huntingknight
SpaceEngineer wrote:
A-L-E-X wrote:
Source of the post Would SLI be a great benefit in SE, Doc?

SE has partially implemented SLI supports. It works, but sometimes falling back to non-SLI mode. Unfortunately, one on my GPUs are broken, so I can't finish SLI support until I repair it.
Also, this thread is going offtopic.

Do you plan on having full SLI support in 0.9.9.0?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 10:12
by ettore_bilbo
SpaceEngineer wrote:
Source of the post No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. 

I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 14:27
by SpaceEngineer
Huntingknight wrote:
Source of the post Do you plan on having full SLI support in 0.9.9.0?

It is already implemented.
ettore_bilbo wrote:
Source of the post I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.

No. Not many game engines supports self-reflections on models and similar things.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 17:41
by problemecium
Sounds like an opportunity to be FIRST!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Apr 2018 04:52
by HarbingerDawn
problemecium wrote:
Source of the post Sounds like an opportunity to be FIRST!

There's probably a reason why few engines support such things. Anyway, there are much higher priorities for SE development.