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Work progress 0.9.8.1 = 0.9.9.0

Posted: 21 Jan 2018 23:47
by Salvo
I'm really impressed, it's amazing!  :o
Are you finally satisfied of the result or you're still in doubt?  :)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Jan 2018 16:42
by Cesare
Very good work on the terrain upgrade 5. Keep on improving how terrain looks like from close up to 1mm level and higher.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Jan 2018 11:15
by Hury999
Does terrain updates will give us forests?(if 3D trees would be peformance killer then at least sprite trees)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Jan 2018 11:25
by HarbingerDawn
Hury999 wrote:
Source of the post Does terrain updates will give us forests?(if 3D trees would be peformance killer then at least sprite trees)

No, it does not add forests or any kind of 3D objects.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Mar 2018 15:35
by ettore_bilbo
simply WOW!!!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 23 Mar 2018 17:49
by gamadh
now, whats the new hardware requiriments?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 24 Mar 2018 02:21
by SpaceEngineer
The same as before. I wrote this in the blog post. Previous method required too much GPU power, but this one loads GPU just like old terrain.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 26 Mar 2018 21:56
by Macronicus
I just finished reading the recent news blog. SpaceEngineer just mentioned that he stopped working on the terrain generator cause it was taking too long and moved on to others things like preparing for the release.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 06 Apr 2018 10:44
by HarbingerDawn
I just had to move almost 50 posts out of this thread for being off-topic.

Let me just again remind everyone that there is a note at the top of the opening post about what should and should not be discussed in this thread, and where other 0.9.9.0-related discussion should go.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Apr 2018 09:17
by HarbingerDawn
New blog post about texture compression: http://spaceengine.org/blog180414/

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Apr 2018 11:58
by Macronicus
So it will reduce the memory requirements. Good.


Im sure he's in the finishing touches on the nebula part.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 16 Apr 2018 10:47
by Nerpson
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 16 Apr 2018 11:06
by Macronicus
Nerpson wrote:
Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.


This is good news

Work progress 0.9.8.1 = 0.9.9.0

Posted: 20 Apr 2018 08:20
by ettore_bilbo
Hi SpaceEngineer. About PBR and IBL, I didn't understand if there will be already in 0.990.
With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
I'm preparing modular models for space stations and I wonder what could be the rendering with PBR and IBL even without specific textures...

Work progress 0.9.8.1 = 0.9.9.0

Posted: 22 Apr 2018 03:19
by SpaceEngineer
ettore_bilbo wrote:
Source of the post With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?

No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one. Note that die to current limitations only two ships can use environment mapping at the same time (env map takes VRAM and is very demanding in update).