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Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 09:53
by ZackG
Excellent progress as usual, Valdimir. Keep up the good work.  :)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 10:42
by Fireinthehole
Great news to see triaxial shpreoids in SE :)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 11:31
by SpaceEngineer
FastFourierTransform wrote:
Source of the post The best current model for 67P / Churyumov–Gerasimenko is the one of Mattias Malmer.

Great model, thanks!

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Odd spikes at its "neck":

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Some artefacts are visible - this is oddly displaced triangles. They exist in original model.
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The model is quite large - 339 MB after converting from obj to sm. I added support of a more compact vertex format (half float and short/byte), so now sm files could be smaller:

float (origianl file) - 339 MB
half float - 182 MB
short/byte - 130 MB

It is probably still too large to be included as default in SE release (80 MB in a compressed pak file). There will be many other models, however, they probably will not be so detailed. So maybe it worth it?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 11:44
by zhar22
Looks realistic!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 14:43
by Mosfet
It seems like part of those spikes could stem from raw data. I wonder what would be the effect of textures on a somewhat normalized model. Surely it could result in a smaller pak file. As you said, other shapes are less detailed, but with an sm file less than half of the actual format, maybe...
It could make quite an impression as addendum. OK we should absolutely place Philae lander right where they found it....

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 15:07
by SpaceEngineer
Downloaded latest Mattias Malmer's model, it is even bigger: 570 MB! In a short/byte format it is still 218 Mb. Tried to optimize mesh in 3ds max, but it makes normals non-smooth.

Updated ship shader so it now support Hapke BRDF (the "opposition effect" on a dusty surfaces). Difference is quite significant!

Lambert lighting:
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Hapke lighting (Moon-style):
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Enhanced Hapke effect:
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This effect is needed only for planets/asteroids. But maybe it could be useful for ships and bases, to render surfaces covered with dust.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 17:11
by SpaceEngineer
Attempt to apply detail textures (ship models supports this, do you use them in your mods?)

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Obviously, asteroids must use a system, similar to the new terrain texturing system. It will make it more robust and allow to fix tiling pattern. Maybe I will unify shaders somehow.

Philae rescue operation :)

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Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 17:48
by Mosfet
Started recently with detail texture, depending on the material you get definitely some points toward realism. As a matter of fact I think we could change the default detail noise for some modules for the ship editor.
I must say I'm a bit worried thinking about the performance I should expect with my soon-to-be low-end GPU when we talk about adding models with hundreds of megabytes of data to the field of view.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 04 Jan 2018 23:38
by Salvo
SpaceEngineer wrote:
Philae rescue operation :)

Incredible! I love it.

It seems quite dark though  :)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 05 Jan 2018 02:29
by FastFourierTransform
SpaceEngineer wrote:
Source of the post Downloaded latest Mattias Malmer's model, it is even bigger: 570 MB! In a short/byte format it is still 218 Mb. Tried to optimize mesh in 3ds max, but it makes normals non-smooth.

Wowowowow!
SpaceEngineer this is awesome. This model should definitely be part of the Solar System HD official addon. Such a beautifull vista!
Only from the screenshots I can see Alexander's gate, Deir el-Medina, Hatmehit (where Philae was supposed to land) or Aswan (a cliff that collapsed during the Rosetta mission). It's amazing. A world to explore in SE for sure.

The only thing that looks unrealistic to me is the self-shadowing issue. I imagine that if this is archived the SE panorama would be similar to that on the ESA's video.



Salvo:
Source of the post It seems quite dark though

The comet is indeed very dark. The majority of pictures taken by Rosetta had longer exposures than one would expect.

Image

Work progress 0.9.8.1 = 0.9.9.0

Posted: 06 Jan 2018 10:48
by Lujo
Great work! :) 

Work progress 0.9.8.1 = 0.9.9.0

Posted: 07 Jan 2018 04:32
by chboing
Ooh, those are very nice annoucements, and very very nice Xmas gifts ! 
Thank you SpaceEngine ! I can't wait for the coming releases

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 00:46
by smodtactical
Spaceengineer amazing work! Any progress/update on VR support for space engine?

Thanks!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 03:46
by SpaceEngineer
A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 05:53
by Captain Crowbar
[quote="SpaceEngineer"]A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.[/quote]

As someone who has a Oculus Rift, that would be very interesting to read about. Looking forward to finally jumping back into SE in VR, it's been a while since the Oculus DK2 days!