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Work progress 0.9.8.1 = 0.9.9.0

Posted: 05 Jan 2018 02:29
by FastFourierTransform
SpaceEngineer wrote:
Source of the post Downloaded latest Mattias Malmer's model, it is even bigger: 570 MB! In a short/byte format it is still 218 Mb. Tried to optimize mesh in 3ds max, but it makes normals non-smooth.

Wowowowow!
SpaceEngineer this is awesome. This model should definitely be part of the Solar System HD official addon. Such a beautifull vista!
Only from the screenshots I can see Alexander's gate, Deir el-Medina, Hatmehit (where Philae was supposed to land) or Aswan (a cliff that collapsed during the Rosetta mission). It's amazing. A world to explore in SE for sure.

The only thing that looks unrealistic to me is the self-shadowing issue. I imagine that if this is archived the SE panorama would be similar to that on the ESA's video.



Salvo:
Source of the post It seems quite dark though

The comet is indeed very dark. The majority of pictures taken by Rosetta had longer exposures than one would expect.

Image

Work progress 0.9.8.1 = 0.9.9.0

Posted: 06 Jan 2018 10:48
by Lujo
Great work! :) 

Work progress 0.9.8.1 = 0.9.9.0

Posted: 07 Jan 2018 04:32
by chboing
Ooh, those are very nice annoucements, and very very nice Xmas gifts ! 
Thank you SpaceEngine ! I can't wait for the coming releases

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 00:46
by smodtactical
Spaceengineer amazing work! Any progress/update on VR support for space engine?

Thanks!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 03:46
by SpaceEngineer
A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 05:53
by Captain Crowbar
[quote="SpaceEngineer"]A lot of progress/update. As you might know, I am working on Overview, I've implemented a lot of VR-specific stuff for it. Maybe I will write a blog-post about it.[/quote]

As someone who has a Oculus Rift, that would be very interesting to read about. Looking forward to finally jumping back into SE in VR, it's been a while since the Oculus DK2 days!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 13 Jan 2018 06:12
by SpaceEngineer
I have DK2, didn't yet implement native support of Touch.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Jan 2018 07:13
by Captain Crowbar
That brings up an interesting, if a bit off topic, question. Would the DK2 work with touch controllers if you had both the new and old cameras plugged in? Not that anyone would want such a setup.

Is native OculusSDK support planned or will SE (and [font=Roboto, sans-serif]Overview) support the Rift CV1/Touch through SteamVR/OpenVR?[/font]

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Jan 2018 07:15
by Captain Crowbar
Also something odd seems to be happening with my posts, I didn't even chose a font but it's posting font tags and the quote tags weren't working even though I used the quote button

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Jan 2018 10:11
by Mosfet
Captain Crowbar wrote:
Also something odd seems to be happening with my posts, I didn't even chose a font but it's posting font tags and the quote tags weren't working even though I used the quote button

Due to recent spambot attacks newly registered users now have tags disabled in submitted posts. Tags and other forum tools will work once you reach a number of posts, see Forum rules

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Jan 2018 15:11
by SpaceEngineer
Captain Crowbar wrote:
Source of the post Is native OculusSDK support planned or will SE (and Overview) support the Rift CV1/Touch through SteamVR/OpenVR?

It is already works through native SDK. I don't implement a native touch support yet because I simply don't have them.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 14 Jan 2018 16:26
by Himself
Will there be any guidelines for "translating" planets from custom planets created in previous versions to fit the appropriate classes in the new version? Like cutoffs between lacustrine, marine, and oceanic worlds or  subterra, terra, and superterra.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 15 Jan 2018 02:10
by tornadotodd
Ships are separated from Planetarium and moved into Single player game mode??? Why are you doing this? Can there be an option to still do both if we want to.. I like being able to quickly switch in the same sense in planetarium mode??  Cant wait for the new version btw.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 15 Jan 2018 03:49
by Mosfet
If you watch one of the HarbingerDawn's latest streams viewtopic.php?f=2&t=257 you'll see an example of how this is implemented and that you can actually switch easily between modes.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 15 Jan 2018 19:05
by Cosmic_Dreams
Is there any way to emulate the native oculus SDK through Vive? Revive allows emulation of the consumer oculus firmware through Vive but I've yet to get Revive to work with Space Engine.