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Work progress 0.9.8.1 = 0.9.9.0

Posted: 17 Dec 2017 06:52
by Irolokirt
http://spaceengine.org/news/blog171120/

amazing updates congratulation for the work Space Engineer !

only for curiosity , why the grass grow only far from the rivers? it shouldn't grow near the water?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 17 Dec 2017 10:13
by Irolokirt
i don't thinks that is a bug. maybe rhere is always a distance limit from the water for the grass indipendently if we have a river or the sea

Work progress 0.9.8.1 = 0.9.9.0

Posted: 17 Dec 2017 20:12
by problemecium
It sounds like you're talking about a phenomenon called "z-fighting."

► Show Spoiler


If you have a specific complaint, please voice it in the bug reports section. This thread is for talking about the new work SpaceEngineer has done on the upcoming 0.990 release, regardless of how important individual users think existing issues are.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 17 Dec 2017 22:44
by Julian
Well, look at it this way: SpaceEngine doesn't actually have rivers that flow from high elevations down to sea level. All of the water on SpaceEngine planets is at sea level, and rivers are simply canyons that cut all the way down to sea level. All land at sea level uses the "beach" texture, and that's why riverbanks always look like beaches.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 18 Dec 2017 03:43
by Solaris_
Irolokirt wrote:
Source of the post only for curiosity , why the grass grow only far from the rivers? it shouldn't grow near the water?

I'm agree.Sometimes,various species of plants such as reeds even exists IN the river,especially shoal areas.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 20 Dec 2017 10:29
by Sion
Will the textures be dependent on the stats of the planets, as in atmospheric temperature and pressure determining if a certain texture appears? Will impossible Regional cases be prevented, aka water ice next to magma without any thermocline or medium in between?

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 09:19
by SpaceEngineer

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 11:48
by Ragni
SpaceEngineer wrote:

I'm exited for all these new changes, but why exactly has OVERVIEW caused the release of 0.9.9.0 to be backed up? Anyways great work and merry Christmas!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 12:27
by Marko S.
Ragni wrote:
SpaceEngineer wrote:

I'm exited for all these new changes, but why exactly has OVERVIEW caused the release of 0.9.9.0 to be backed up? Anyways great work and merry Christmas!

Well, in that blog post, he clearly mentioned it's worth it (worth the wait)! And also some other things can be worked more for better performance at the same time as this is developing. And if you think about it, it's a game powered by Space Engine! :) Isn't that great when you think about it? That was always the purpose of SE, being engine where other games might develop. I would say it's totally worth it, even though majority of players don't have VR to see this, patients is needed!
And yeah, Merry Catholic Christmas!  :)

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 12:54
by Mosfet
Ragni wrote:
Source of the post why exactly has OVERVIEW caused the release of 0.9.9.0 to be backed up?

He wrote it. He had to work nonstop on expanding and testing new features for scripting scenarios and User Interface, needed for this OVERVIEW VR experience.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 12:56
by Druidpc
"The OVERVIEW is currently under review at Vive Port, and we are working on submitting it to Oculus Store and Steam. The Oculus Store require some additional work per SE, which could take few weeks. Release on all platform probably will be in early 2018" Does this mean the release date for the new update is in early 2018? :D

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 13:29
by Mosfet
Druidpc wrote:
Source of the post Does this mean the release date for the new update is in early 2018?

It means that the release of OVERVIEW VR experience on all VR platforms will be complete probably in early 2018.

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 16:39
by Ragni
Marko S. wrote:
Ragni wrote:
SpaceEngineer wrote:

I'm exited for all these new changes, but why exactly has OVERVIEW caused the release of 0.9.9.0 to be backed up? Anyways great work and merry Christmas!

Well, in that blog post, he clearly mentioned it's worth it (worth the wait)! And also some other things can be worked more for better performance at the same time as this is developing. And if you think about it, it's a game powered by Space Engine! :) Isn't that great when you think about it? That was always the purpose of SE, being engine where other games might develop. I would say it's totally worth it, even though majority of players don't have VR to see this, patients is needed!
And yeah, Merry Catholic Christmas!  :)

Mosfet wrote:
Ragni wrote:
Source of the post why exactly has OVERVIEW caused the release of 0.9.9.0 to be backed up?

He wrote it. He had to work nonstop on expanding and testing new features for scripting scenarios and User Interface, needed for this OVERVIEW VR experience.


Thanks for the answers! And thanks SpaceEngineer for the hard work!

Work progress 0.9.8.1 = 0.9.9.0

Posted: 25 Dec 2017 20:45
by PlutonianEmpire
Excellent update, and congrats on Overview! :D

Work progress 0.9.8.1 = 0.9.9.0

Posted: 26 Dec 2017 01:44
by John Wain
This sure is great news, I'm always waiting with anticipation for whatever updates and upgrades there may be on this stunning software.