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Work progress - 0.9.9.0

Posted: 09 Nov 2017 21:25
by Zoppadoppa
In regards to the eccentricity and changes to variations in orbital distances, does this mean we should see more diverse star system architectures in general?  Is there any procedure associated with orbital placement or is it just random?

Work progress - 0.9.9.0

Posted: 09 Nov 2017 22:07
by tRetro-Visor
Since you've addressed orbits, have you tried adjusting gas / ice giants's numbers of moons to be tied with the distance to its parent star? For example, Uranus and Neptune have moons very far away from them because they're far away from the sun. That should be taken in consideration because I've seen multiple hot gas giants close to their parent stars with lots of moons

Work progress - 0.9.9.0

Posted: 09 Nov 2017 23:30
by Salvo
HarbingerDawn wrote:
I wrote a blog post about some of the program work I've done for 0.9.9.0 so far: http://spaceengine.org/news/blog171109/

I didn't know you was a programmer.  :)
You did a good job.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 01:56
by Betelgeuze
HarbingerDawn wrote:
I wrote a blog post about some of the program work I've done for 0.9.9.0 so far: http://spaceengine.org/news/blog171109/

Finally star systems overhaul and realistic! Good job Harbinger! :)

Work progress - 0.9.9.0

Posted: 10 Nov 2017 04:49
by Mosfet
I also added another engine effect group tied to the warp drive, so it is now possible to add engine exhaust effects to warp engines/hyperdrives/etc

Really! I was just thinking about it the other day. It could be nice to have an effect on some sort of warp field generator, like this:
► retractable warp-field gen


I look forward to test this.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 05:05
by HarbingerDawn
Zoppadoppa wrote:
Source of the post In regards to the eccentricity and changes to variations in orbital distances, does this mean we should see more diverse star system architectures in general?

Yes, it will be more diverse than before.

Zoppadoppa wrote:
Source of the post Is there any procedure associated with orbital placement or is it just random?

It's random within certain constraints.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 08:34
by Andromeda
Are you planning to add procedural and/or raymarched galaxy models in the next version?

Work progress - 0.9.9.0

Posted: 10 Nov 2017 09:13
by zhar22
can we create scripts to change planets atmosphere and parameters, 3d model presence and locations over time?

Work progress - 0.9.9.0

Posted: 10 Nov 2017 10:10
by ettore_bilbo
HarbingerDawn wrote:
Source of the post I wrote a blog post about some of the program work I've done for 0.9.9.0 so far: http://spaceengine.org/news/blog171109

great work, thanks!!!

The only problem is that at every news the wait becomes more painful :-D

Work progress - 0.9.9.0

Posted: 10 Nov 2017 11:21
by Tuskin38
Great work Harbinger

Work progress - 0.9.9.0

Posted: 10 Nov 2017 11:43
by Mosfet
Andromeda wrote:
Are you planning to add procedural and/or raymarched galaxy models in the next version?

In August SpaceEngineer said that they didn't even start working on galaxies, most likely it will be tackled in future releases.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 12:31
by SpaceEngineer
tRetro-Visor wrote:
Source of the post Since you've addressed orbits, have you tried adjusting gas / ice giants's numbers of moons to be tied with the distance to its parent star? For example, Uranus and Neptune have moons very far away from them because they're far away from the sun. That should be taken in consideration because I've seen multiple hot gas giants close to their parent stars with lots of moons

This is already considered. SpaceEngine computes the Hill sphere radius and uses it to limit the moons orbits. Just go to some circumbinary gas giant and see how vast its moon system is (sometimes up to 1 AU in radius!). Moons of hot gas giant, in opposite, are tightly packed.

zhar22 wrote:
Source of the post can we create scripts to change planets atmosphere and parameters, 3d model presence and locations over time?

No.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 19:43
by Andromeda
Mosfet wrote:
Andromeda wrote:
Are you planning to add procedural and/or raymarched galaxy models in the next version?

In August SpaceEngineer said that they didn't even start working on galaxies, most likely it will be tackled in future releases.

In September he said it would take a month to finish, and it's been two months since then.

Work progress - 0.9.9.0

Posted: 10 Nov 2017 19:48
by HarbingerDawn
Andromeda wrote:
Source of the post In September he said it would take a month to finish, and it's been two months since then.

That means a month from when work starts. He never said work on it had started.

Work progress - 0.9.9.0

Posted: 11 Nov 2017 14:28
by SpaceEngineer
As I frequently said, it's better to not ask me about release date, I am bad on planning and deadlines. And development of SE is like writing a poem, I can't predict what I will make after a month. For example, upgrading terrain rendering was not planned 2 month ago, but now I cannot stop, this work must be completed. I am also working on a side project, which taking some time from SE development.