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Work progress - 0.9.8.1

Posted: 05 Oct 2017 14:23
by HarbingerDawn
Looks like it's time to clean this thread again. If a post of yours goes missing from this thread, don't ask where it went, because I deleted it for ignoring the warning in the OP.

UPDATE: I just deleted ~90 posts from this thread. Keep your posts on-topic from now on. The note in the opening post explains what that means. Anyone who repeatedly makes off topic posts here may be temporarily banned from the forum.

Work progress - 0.9.9.0

Posted: 09 Oct 2017 17:34
by gamadh
in this new version with this new model of planetary chemistry will I be able to see information about oceans of icy moons? those submerged oceans equal to that of Europe and Enceladus, information about its composition and etc...

Work progress - 0.9.9.0

Posted: 10 Oct 2017 10:49
by Nantes
I'm confused. This thread's title changed to 0.9.9.0, so I thought 0.9.8.1 had been released. However, the site's download page offers only 0.9.8.0, and the first post of this thread shows the changelog for 0.9.8.1 and not 0.9.9.0.

So, what is the current downloadable version? Does it offer VR support for Oculus?

Work progress - 0.9.9.0

Posted: 10 Oct 2017 10:53
by DoctorOfSpace
Nantes, still 0.9.8.0e

With all the new features being added all that has changed is the version number.

Work progress - 0.9.9.0

Posted: 10 Oct 2017 13:08
by Dr. Kaii
Nantes wrote:
I'm confused. This thread's title changed to 0.9.9.0, so I thought 0.9.8.1 had been released. However, the site's download page offers only 0.9.8.0, and the first post of this thread shows the changelog for 0.9.8.1 and not 0.9.9.0.

So, what is the current downloadable version? Does it offer VR support for Oculus?

When 0.9.9.0 comes out it will have full VR support for the latest versions of Oculus and Vive

Work progress - 0.9.9.0

Posted: 10 Oct 2017 17:30
by Nantes
DoctorOfSpace wrote:
With all the new features being added all that has changed is the version number.

Did he forget to update the first post then, as it's still listing 0.9.8.1?

Work progress - 0.9.9.0

Posted: 11 Oct 2017 05:47
by ettore_bilbo
Nantes wrote:
Source of the post Did he forget to update the first post then, as it's still listing 0.9.8.1?

yes, 0.9.8.1 is renamed in 0.9.9.0

Work progress - 0.9.9.0

Posted: 12 Oct 2017 20:43
by Solaris_
ettore_bilbo wrote:
Nantes wrote:
Source of the post Did he forget to update the first post then, as it's still listing 0.9.8.1?

yes, 0.9.8.1 is renamed in 0.9.9.0

Is that because too many upgrades has been added?(including duke's nabulae shader?)

Work progress - 0.9.9.0

Posted: 12 Oct 2017 22:34
by DoctorOfSpace
Solaris_ wrote:
Source of the post Is that because too many upgrades has been added?(including duke's nabulae shader?)

That about sums it up

Work progress - 0.9.9.0

Posted: 14 Oct 2017 12:24
by HarbingerDawn
gamadh wrote:
Source of the post in this new version with this new model of planetary chemistry will I be able to see information about oceans of icy moons? those submerged oceans equal to that of Europe and Enceladus, information about its composition and etc...

No, only surface liquids are handled for now.

Work progress - 0.9.9.0

Posted: 16 Oct 2017 02:30
by ettore_bilbo
HarbingerDawn wrote:
Source of the post No, only surface liquids are handled for now


in news blog i found this:
"Similar calculation of the bottom composition is used on frozen aquarias for their subglacial oceans, although they are not modeled directly."

This means that SE already calculates the parameters of frozen aquarias but they still don't affect planet rendering or info about composition?

Work progress - 0.9.9.0

Posted: 16 Oct 2017 11:24
by SpaceEngineer

Work progress - 0.9.9.0

Posted: 16 Oct 2017 12:32
by ettore_bilbo
SpaceEngineer wrote:
Source of the post New blog post: http://spaceengine.org/blog171016

The new system introduces a separate file for each preset, where, in addition to the actual coloring, the user can specify paths to the textures, the rules for their assignment, scale and other parameters. Textures are now stored as separate files rather than in a single atlas – this simplifies modding (users can easily add new textures). The engine now uses a texture array internally instead of the atlas, which also eliminates some of disadvantages of the atlas (seams on the tile boundaries).

wooooooooooowwwwwwww :-D

Work progress - 0.9.9.0

Posted: 16 Oct 2017 14:16
by Quarior
So if I understand, we can use a atlas for each planet or each class ?
Orherwise nice work.

Work progress - 0.9.9.0

Posted: 16 Oct 2017 16:16
by Cosmic_Dreams
SpaceEngineer wrote:

Every time I think I can't possibly be more excited for 0.9.9 you find a way to prove me wrong. What manner of wizard are you?