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Work progress - 0.9.8.1

Posted: 09 Aug 2017 12:00
by JCandeias
A-L-E-X wrote:
Source of the post I'm not so sure.  The color of the sky should depend on the color of the parent star(s).

As SpaceEngineer explained above:
SpaceEngineer wrote:
Source of the post Yes, but just multiplicatively. Ie if atmosphere where white, and illuminated by a red star, it becomes red.

That is: if I understant the program structure correctly (and Vladimir will correct me if I'm wrong), the colour of the star is a kind of modifier applied to the basic shader, which is made for white light. I was referring to these shaders.

Work progress - 0.9.8.1

Posted: 09 Aug 2017 14:34
by A-L-E-X
JCandeias wrote:
A-L-E-X wrote:
Source of the post I'm not so sure.  The color of the sky should depend on the color of the parent star(s).

As SpaceEngineer explained above:
SpaceEngineer wrote:
Source of the post Yes, but just multiplicatively. Ie if atmosphere where white, and illuminated by a red star, it becomes red.

That is: if I understant the program structure correctly (and Vladimir will correct me if I'm wrong), the colour of the star is a kind of modifier applied to the basic shader, which is made for white light. I was referring to these shaders.

Thanks, I wonder how it would work with multiple star systems?  For example, the planet orbiting Proxima Centauri.

Work progress - 0.9.8.1

Posted: 10 Aug 2017 02:25
by SpaceEngineer
A-L-E-X wrote:
Source of the post Thanks, I wonder how it would work with multiple star systems?  For example, the planet orbiting Proxima Centauri.

Just run SE and watch.

Work progress - 0.9.8.1

Posted: 10 Aug 2017 02:42
by A-L-E-X
SpaceEngineer wrote:
A-L-E-X wrote:
Source of the post Thanks, I wonder how it would work with multiple star systems?  For example, the planet orbiting Proxima Centauri.

Just run SE and watch.

SE I am trying to run SpaceEngine as a planetarium program from my current location.  Why is it that Sirius appears red- is this because of how close it is to the horizon or is this some sort of glitch?
Screenshot - 8_10_2017 , 5_39_00 AM.jpg

Work progress - 0.9.8.1

Posted: 10 Aug 2017 03:27
by A-L-E-X
A-L-E-X wrote:
SpaceEngineer wrote:
A-L-E-X wrote:
Source of the post Thanks, I wonder how it would work with multiple star systems?  For example, the planet orbiting Proxima Centauri.

Just run SE and watch.

SE I am trying to run SpaceEngine as a planetarium program from my current location.  Why is it that Sirius appears red- is this because of how close it is to the horizon or is this some sort of glitch?
Screenshot - 8_10_2017 , 5_39_00 AM.jpg

Question answered- it's white now :) Now I just need to find a way to save the limiting magnitude I want to set- can that be done with the console?

Work progress - 0.9.8.1

Posted: 10 Aug 2017 06:14
by HarbingerDawn
A-L-E-X, this is off topic for this thread. Set default magnitude settings in the main user config file.

Work progress - 0.9.8.1

Posted: 12 Aug 2017 23:48
by cjacobs1986
I recently purchased the Oculus VR and saw on reddit that you were beta testing VR with Space Engine.  I was running Space Engine before the whole VR purchase. Are you looking for another tester and if so where do I download the VR beta?

Work progress - 0.9.8.1

Posted: 13 Aug 2017 03:24
by SpaceEngineer
SE doesn't work on Oculus, I am still didn't fix that.

Work progress - 0.9.8.1

Posted: 13 Aug 2017 09:06
by DoctorOfSpace
SpaceEngineer, natively unsupported but it seems people who use SteamVR can use it with the Rift.

Work progress - 0.9.8.1

Posted: 13 Aug 2017 20:05
by cjacobs1986
I've been successful getting other SteamVR games to run, if that's something you want me to try too.

Work progress - 0.9.8.1

Posted: 15 Aug 2017 11:09
by Azirphaeli
Was gonna say, SteamVR should natively support the rift so if SE is using that then aside from needing to maybe hold the touch controllers at a goofy angle it should work well enough to get the job.

Work progress - 0.9.8.1

Posted: 16 Aug 2017 14:25
by Prof
SpaceEngineer wrote:
Salvo wrote:
Source of the post Whaat? This are huge news! Did you already start working on it or it is such an easy implementation that it can be ready in just a month? 

It could take less than a week, there are plenty of free astronomical code libraries exist for this.

So, how's this update with VSOP87/DE403 coming along? The eclipse is upon us, the hype is enormous, but couldn't simulate it in SpaceEngine yet. Stuck with Celestia, which is accurate, but looks far outdated...