
gamadh wrote:Source of the post Vladimir, This planet in the image has the colors changed in the editor or it actually has these colors originally?
Typbürste wrote:Source of the post
Are you sure you can still call that 0.9.8.1? With all this new great features 0.9.9.0 would fit better!^^
ARBB wrote:Source of the post Nah, we don't care about the time it takes
Nahor wrote:Source of the post (like the inability to explore randomly because the app crashes after selecting about ~30 stars)
JCandeias wrote:Source of the post This is really great.
I have a request, though. From what you say, all atmospheric code is based on calculations of equilibrium conditions, and if I'm not mistaken those supercede whatever one tries to type in catalog definitions. Now, I'd find extremely useful to be able to input non-equilibrium data in catalogs for planets under terraforming (be it active, with some means of pumping certaing gases into the atmosphere, or passive, as things revert slowly back to the original equilibrium). Could this be done? Maybe by means of a flag (terraforming=true, f.i.) in the catalogs themselves?
SpaceEngineer wrote:Source of the post You have to enter something like total mass if oxygen / nitrogen / etc, and ask engine to generate other gases procedurally (or generate everything and replace specific gases with the provided amounts). But would it be useful? You have to restart SE in order to see apply changes made in the script. Maybe in future, when planet editor will be a real game tool, such function could be useful.
N0B0DY wrote:SpaceEngineer wrote:Recent weeks I had work on a planetary chemistry. It is updated atmosphere composition code - I should call it the planetary chemical composition code now. Because it computes not only the atmosphere, but the seas/oceans and frozen ices. It performs iteration of the global climate conditions on the planet, computes equilibrium amount of gaseous, liquid and frozen substances on the surface. So now oceans also have the chemical composition: you can find exotic cases like a terra with carbon dioxide or ammonia seas, or a frigid aquaria with a neon seas. This is where the new planet classification shines: the old classification scheme would have a problems to classify such a planets.
I also had upgrade the star browser (for debug purpose, as usual - I needed a tool to find a planet with a specific conditions). Now it uses the new planet classification (3 classes are selectable - temperature, volatiles and bulk class). I also added a simple filters to find planets with a specific composition of an atmosphere and hydrosphere (not sure how to call it in general - "liquosphere"?).
scr00819.jpg
I will write a blog post about this features later on.
Vladimir call it "Fluidsphere". The term "fluid" can be collectively used for both gases and liquids:
https://en.wikipedia.org/wiki/Fluid.
Now that I read more carefully about the properties of fluids maybe fluid is not scientifically accurate to describe the atmosphere and hydrosphere. Because fluid can be very viscous solid and not necessarily gas. Gases can be compressed but liquids can not. I think liquo-sphere is a good suggestion you made. As always I succumb to your superior knowledge and scientific talents.
Excelent work as always btw
SpaceEngineer wrote:Nahor wrote:Source of the post (like the inability to explore randomly because the app crashes after selecting about ~30 stars)
Hm, 30 is the exact size of the planetary systems cache. It's strange what SE crashes while releasing it. Do you have some ships spawned in the game?
gamadh wrote:Nahor Hey man, think about this, the longer it takes, the better the space engine and I also think that waiting for the necessary time is cool, and Vladimir is doing it for free.