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Work progress - 0.9.8.1

Posted: 15 Sep 2017 16:41
by The_Blazer
SpaceEngineer wrote:
Source of the post Maybe better to delay galaxies for the next version

Maybe this will sound a bit cynical, but games with frequent update cycles generally get more attention than games that update very rarely (unless they are big AAA releases, which is not our case). So yeah, releasing a more frequent stream of smaller updates might be a better strategy.

Work progress - 0.9.8.1

Posted: 16 Sep 2017 01:10
by Shaggy
The_Blazer wrote:
SpaceEngineer wrote:
Source of the post Maybe better to delay galaxies for the next version

Maybe this will sound a bit cynical, but games with frequent update cycles generally get more attention than games that update very rarely (unless they are big AAA releases, which is not our case). So yeah, releasing a more frequent stream of smaller updates might be a better strategy.

Yeah, I would love more often updates even with small changes. I think even the implementation of cloudy galaxies would be enough for next version (after 0.9.8.1). It would make me get back to SE every patch anyway. :D

Work progress - 0.9.8.1

Posted: 16 Sep 2017 01:35
by A-L-E-X
The_Blazer wrote:
SpaceEngineer wrote:
Source of the post Maybe better to delay galaxies for the next version

Maybe this will sound a bit cynical, but games with frequent update cycles generally get more attention than games that update very rarely (unless they are big AAA releases, which is not our case). So yeah, releasing a more frequent stream of smaller updates might be a better strategy.

Possibly but I have three folders of SE on my computer already.  Is there a way to automatically update with an installer so the version I already have can be updated instead of having to make another folder for another version?

Work progress - 0.9.8.1

Posted: 16 Sep 2017 04:54
by Shaggy
A-L-E-X wrote:
The_Blazer wrote:
SpaceEngineer wrote:
Source of the post Maybe better to delay galaxies for the next version

Maybe this will sound a bit cynical, but games with frequent update cycles generally get more attention than games that update very rarely (unless they are big AAA releases, which is not our case). So yeah, releasing a more frequent stream of smaller updates might be a better strategy.

Possibly but I have three folders of SE on my computer already.  Is there a way to automatically update with an installer so the version I already have can be updated instead of having to make another folder for another version?

Wouldn't deleting old folders and creating ONE for new version be faster than typing this post? :D

Work progress - 0.9.8.1

Posted: 16 Sep 2017 05:02
by A-L-E-X
Shaggy wrote:
A-L-E-X wrote:
The_Blazer wrote:
Maybe this will sound a bit cynical, but games with frequent update cycles generally get more attention than games that update very rarely (unless they are big AAA releases, which is not our case). So yeah, releasing a more frequent stream of smaller updates might be a better strategy.

Possibly but I have three folders of SE on my computer already.  Is there a way to automatically update with an installer so the version I already have can be updated instead of having to make another folder for another version?

Wouldn't deleting old folders and creating ONE for new version be faster than typing this post? :D

It's not that easy because you can't be sure what bugs might be in the new version or if custom add-ons will work the same way :(

Work progress - 0.9.8.1

Posted: 16 Sep 2017 10:50
by gamadh
SpaceEngineer wrote:
No, otherwise it will take an one extra month before release. Maybe better to delay galaxies for the next version?

yes, it should be better, because doing everything at once may not be very good

Work progress - 0.9.8.1

Posted: 16 Sep 2017 10:57
by ARBB
SpaceEngineer wrote:
Source of the post No, otherwise it will take an one extra month before release. Maybe better to delay galaxies for the next version?

Nah, we don't care about the time it takes, only the quality of the update, if you're going to do something, do it right. You can release it at 31th of december if you want.

Work progress - 0.9.8.1

Posted: 16 Sep 2017 12:08
by SpaceEngineer
Recent weeks I had work on a planetary chemistry. It is updated atmosphere composition code - I should call it the planetary chemical composition code now. Because it computes not only the atmosphere, but the seas/oceans and frozen ices. It performs iteration of the global climate conditions on the planet, computes equilibrium amount of gaseous, liquid and frozen substances on the surface. So now oceans also have the chemical composition: you can find exotic cases like a terra with carbon dioxide or ammonia seas, or a frigid aquaria with a neon seas. This is where the new planet classification shines: the old classification scheme would have a problems to classify such a planets.

I also had upgrade the star browser (for debug purpose, as usual - I needed a tool to find a planet with a specific conditions). Now it uses the new planet classification (3 classes are selectable - temperature, volatiles and bulk class). I also added a simple filters to find planets with a specific composition of an atmosphere and hydrosphere (not sure how to call it in general - "liquosphere"?).

scr00819.jpg


I will write a blog post about this features later on.

Work progress - 0.9.8.1

Posted: 16 Sep 2017 13:16
by Spacer
SpaceEngineer, awesome update!! planetary chemistry opens doors to lot of options in the future and also opens doors to a lot of imagination when playing around the game! it may look like a small thing but it is huge awesome feature!  :)  :D

Work progress - 0.9.8.1

Posted: 16 Sep 2017 14:08
by Quarior
SpaceEngineer, nice work.
I haven't a good English but I think hydrosphere is correct because there are hydrolic but hydro is just use for water or for any type of liquid (because in French, it is) ?

Work progress - 0.9.8.1

Posted: 16 Sep 2017 14:49
by Brett001
Great news Vladimir! :) 

Work progress - 0.9.8.1

Posted: 16 Sep 2017 15:18
by gamadh
Vladimir, This planet in the image has the colors changed in the editor or it actually has these colors originally?

Work progress - 0.9.8.1

Posted: 16 Sep 2017 17:55
by Sion
FINALLY! This is a big win for terra hunters~

GOODBYE CARBON SHAMING!!!!! 

In all seriousness, I can't wait for this upcoming release. It basically covers all the Concerns I had with the previous editions of space engine!

Work progress - 0.9.8.1

Posted: 16 Sep 2017 21:59
by Ensabahnur
That looks awesome Vladimir, this version basically takes space engine to new heights!

Work progress - 0.9.8.1

Posted: 16 Sep 2017 22:52
by N0B0DY
SpaceEngineer wrote:
Recent weeks I had work on a planetary chemistry. It is updated atmosphere composition code - I should call it the planetary chemical composition code now. Because it computes not only the atmosphere, but the seas/oceans and frozen ices. It performs iteration of the global climate conditions on the planet, computes equilibrium amount of gaseous, liquid and frozen substances on the surface. So now oceans also have the chemical composition: you can find exotic cases like a terra with carbon dioxide or ammonia seas, or a frigid aquaria with a neon seas. This is where the new planet classification shines: the old classification scheme would have a problems to classify such a planets.

I also had upgrade the star browser (for debug purpose, as usual - I needed a tool to find a planet with a specific conditions). Now it uses the new planet classification (3 classes are selectable - temperature, volatiles and bulk class). I also added a simple filters to find planets with a specific composition of an atmosphere and hydrosphere (not sure how to call it in general - "liquosphere"?).

scr00819.jpg

I will write a blog post about this features later on.

Vladimir call it "Fluidsphere". The term "fluid" can be collectively used for both gases and liquids:
https://en.wikipedia.org/wiki/Fluid.
Now that I read more carefully about the properties of fluids maybe fluid is not scientifically accurate to describe the atmosphere and hydrosphere. Because fluid can be very viscous solid and not necessarily gas. Gases can be compressed but liquids can not. I think liquo-sphere is a good suggestion you made. As always I succumb to your superior knowledge and scientific talents.
Excelent work as always btw :)