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Work progress - 0.9.8.1

Posted: 17 Jul 2017 21:30
by jpkrautw
Kamil Cader wrote:
Julian wrote:
SpaceEngineer, I've posted this before on the old forum, but please DON'T implement expanding supernova remnants in 0.9.8.1. There would be no point in doing this unless you can model planets being destroyed when they're hit by the shockwave, and then you'd also need to depict every stage of stellar and planetary evolution.

By following Your logic, there would not be any point releasing unfinished engine unless it is capable of simulating every aspect of real universe, including Yourself, who seems to be denying its right for gradual evolution.


This is probably the sickest burn on the internet and nobody seems to realize it.

Can anyone in the beta speak to how the VR support is?

Work progress - 0.9.8.1

Posted: 19 Jul 2017 08:53
by Ensabahnur
Any info on how the development of 981 is coming along? Without Harbingers livestream i am in the dark and i need my Space Engine fix.

Work progress - 0.9.8.1

Posted: 20 Jul 2017 02:28
by SpaceEngineer
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Work progress - 0.9.8.1

Posted: 20 Jul 2017 02:44
by Betelgeuze
SpaceEngineer wrote:
- New classification of planets, including iron planets, carbon planets etc.

Yay! I would love explore more new worlds than just icy planets,terrestrial planets and gas giants

Work progress - 0.9.8.1

Posted: 20 Jul 2017 03:34
by Chrisverse Minecart
Wait... When will SpaceEngine be a paid release?

Work progress - 0.9.8.1

Posted: 20 Jul 2017 03:37
by Marko S.
Chrisverse Minecart wrote:
Wait... When will SpaceEngine be a paid release?

It's not going to be anytime soon. It still has a lot of work to be done...

Work progress - 0.9.8.1

Posted: 20 Jul 2017 04:36
by Chrisverse Minecart
Will 0.9.8.1 be paid?

Work progress - 0.9.8.1

Posted: 20 Jul 2017 04:55
by Ensabahnur
SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Wow Vladimir, this sounds amazing. Can I assume that this is the biggest SE update thus far?

Work progress - 0.9.8.1

Posted: 20 Jul 2017 06:18
by HarbingerDawn
Ensabahnur wrote:
Source of the post Can I assume that this is the biggest SE update thus far?

Yes. In general, the magnitude of the update is proportional to the time elapsed since the previous update.

Work progress - 0.9.8.1

Posted: 20 Jul 2017 08:15
by Martin
Is SE going to be not free in the future?

Work progress - 0.9.8.1

Posted: 20 Jul 2017 11:02
by Quarior
SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Nice update. Question for planets class, a planet like Coruscant in Star Wars is considerate in a Terra/Desert planet or you create a new class City planet ? For me, it is a Terra planet because before the construction of cities, it is a Terra, (next Desert and for final City).


Martin wrote:
Is SE going to be not free in the future?

Just for the game version (project) if I remember.

Work progress - 0.9.8.1

Posted: 20 Jul 2017 11:13
by Fireinthehole
SpaceEngineer wrote:
I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

Very nice to see new classification of planets!

Work progress - 0.9.8.1

Posted: 20 Jul 2017 15:45
by FastFourierTransform
SpaceEngineer wrote:
Source of the post I am working on multiple things simultaneously, and all this work is not in finished stage, so nothing to show.
- New classification of planets, including iron planets, carbon planets etc.
- A lot of code changes to support this classification, a work on new planet palettes/textures even not started.
- Many fixes in VR, related with coordinate system and Vive controllers rendering.
- Multiple new script commands and variables.
- Multiple optimizations in engine.
- Many bugfixes on AMD and Intel.
- New elevation maps of Pluto and Charon, released recently by NASA.
Also, integrating of new Duke's nebulae still require a lot of work, but it was delayed due to above tasks.

It would also be awesome to have the jupiter red spot updated with the juno mission close-ups. A work for SnowFall maybe? :D

Work progress - 0.9.8.1

Posted: 20 Jul 2017 17:22
by Dr. Kaii
SpaceEngineer wrote:
Weekly update:
...
- Fixed lens flare + accretion disk bug

Is  the bug the flickering? Did you managed to fix it?