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Work progress - 0.9.8.1

Posted: 01 Jul 2017 02:20
by sas123
SpaceEngineer wrote:
Made some upgrades to the chart mode. Now it's possible to compare planets by diameter, mass, density and temperature.
(BTW check out that planet - RS 8474-2690-8-9131880-116 AB5 - it is a tidally locked titan).

scr00166.jpg

I also added a "2D system map" mode, similar to those in ED. It is great to learn architecture of the system. Additional work is needed to make it look nice (better selection of distance between stars, planets and moons).

scr00164.jpg

What else could be useful here?
1) Not-to-scale mode? (like in solar system browser)
2) Default ambient lighting?
3) Locked camera? (allowing only scrolling and zooming)
4) Some static background?
5) Maybe this thing could replace the solar system browser?

Another upgrade is related to the map mode. It is now adaptively changes the amount of objects displayed (better to see this on video). The amount of objects can be controlled by the new slider. Now it's easy to find nebulae and clusters (their brightness is adjusted by the map independently off stars and galaxies).

scr00167.jpg

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I reckon 3 and 4 for the 2D map should be implemented. 3 Because there doesn't really need to be more movement options than Zoom, Scroll, Drag and Click. 4 Because a nice even background will make seeing the 2D Map easier for the eyes.

Work progress - 0.9.8.1

Posted: 01 Jul 2017 20:42
by Teterrimo
Maybe you can put the credits when someone wants to close the game and press exit button. Always before come back to desktop you show the credits.
Like always, amazing work !!

Work progress - 0.9.8.1

Posted: 04 Jul 2017 07:04
by SpaceEngineer
I switching to make blog posts instead of using the forum thread. You can see this in the news section on the Russian site. The English site will be updated similarly soon.

Work progress - 0.9.8.1

Posted: 04 Jul 2017 07:54
by Salvo
SpaceEngineer wrote:
Well, I switching to make blog posts instead of using the forum thread. You can see this in the news section on the Russian site. The English site will be updated similarly soon.

I second your decision.
Also a bloggy thing is RSS-friendly, and since I discovered RSS I'm using it quite often!

Work progress - 0.9.8.1

Posted: 04 Jul 2017 09:53
by Huntingknight
SpaceEngineer wrote:
Yes, 3D clouds also will be implemented using raymarching.

Will you make it a setting so that you can reduce or increase cloud coverage? It would be a shame if clouds covered an entire planet that has lovely terrain to explore.

Work progress - 0.9.8.1

Posted: 04 Jul 2017 11:50
by spaceguy
Huntingknight wrote:
SpaceEngineer wrote:
Yes, 3D clouds also will be implemented using raymarching.

Will you make it a setting so that you can reduce or increase cloud coverage? It would be a shame if clouds covered an entire planet that has lovely terrain to explore.

You can do that now minus the reduction/increasing part. There's a icon of a cloud on the right panel side which you can toggle clouds on or off. 
With volumetric clouds, I'd reckon that this feature would functionally be the same. Though the ability to reduce or increase cloud coverage does sound nice.

Work progress - 0.9.8.1

Posted: 04 Jul 2017 12:15
by DoctorOfSpace
spaceguy wrote:
Source of the post Though the ability to reduce or increase cloud coverage does sound nice.

Most likely you will be able to do that in the editor, with the same sliders that exist now.

Work progress - 0.9.8.1

Posted: 07 Jul 2017 17:02
by SpaceEngineer
Weekly update:

- Large drop-down boxes (as like module selector in the ship editor) could be scrolled with mouse wheel, and are adaptive to the screen resolution
- Drop-down box behaviour changed to classic (stays opened until left click)
- Save, Reload and Undo in the nebula editor
- Fixed bug with star polar faces
- Fixed eclipse shadow bug
- Fixed rendering of orbits of a static ships
- Fixed multiple bugs in the ship editor
- Fixed lens flare + accretion disk bug
- Fixed color saturation of star corona and atmosphere

- And many small fixes and improvements

Work progress - 0.9.8.1

Posted: 07 Jul 2017 21:36
by ShadowRaikou
Nice stuff as always!

Work progress - 0.9.8.1

Posted: 11 Jul 2017 05:37
by sdescon
Can't wait for 0.9.8.1! Thank you for the amazing work, SpaceEngineer and team!

Work progress - 0.9.8.1

Posted: 11 Jul 2017 06:15
by Astrophisiclover
For 0.9.8.1 version. What is the minimum requirments system?   (im italian sorry for my english idk if I write correct the question :lol:)

P.S When is the relase date

Work progress - 0.9.8.1

Posted: 11 Jul 2017 07:37
by Betelgeuze
Astrophisiclover wrote:
P.S When is the relase date

What said on FAQ:

Q: When is the next release coming out?
A: There is no release date. It will be out when it’s done.

Work progress - 0.9.8.1

Posted: 11 Jul 2017 07:47
by Mosfet
Astrophisiclover, minimum requirements are detailed at the main page of the website:
  • Dual-core 2 GHz
  • 4 GB RAM
  • Nvidia or AMD/ATI 1 GB VRAM
I'd go for recommended requirements, though.

Work progress - 0.9.8.1

Posted: 12 Jul 2017 02:38
by Astrophisiclover
Yes but 3d Nebulae is fantastic idea but increse the use of RAM CPU and VRAM (same for the 3d clouds) i think the requirments increse for this new features (i think)

Work progress - 0.9.8.1

Posted: 12 Jul 2017 02:41
by Astrophisiclover
Mosfet wrote:
Astrophisiclover, minimum requirements are detailed at the main page of the website:
  • Dual-core 2 GHz
  • 4 GB RAM
  • Nvidia or AMD/ATI 1 GB VRAM
I'd go for recommended requirements, though.

The reqirments i think increase ( 2.5 GHZ, 6GB RAM 1.5/2 GB VRAM) the 3d require more render and more power from the hardware