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Work progress - 0.9.8.1

Posted: 23 Jun 2017 13:57
by 11ryanc
So to clarify. Will the final release of SE 0.9.8.1 require Steam client, or run standalone just like all the previous versions?

Work progress - 0.9.8.1

Posted: 23 Jun 2017 14:10
by DoctorOfSpace
11ryanc wrote:
Source of the post Will the final release of SE 0.9.8.1 require Steam client, or run standalone just like all the previous versions?

Standalone, even the Steam version currently works outside of Steam but this may change.  If you want to run it in VR though, it will require Steam.

Work progress - 0.9.8.1

Posted: 26 Jun 2017 15:08
by SpaceEngineer
Bunch of recent updates (after Saturn-like rings):

- Uranus-like narrow rings around procedural planets
- Updated impostors system for galaxy/nebula rendering
- Editor for raymarched nebula
- Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts
- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself
- Context menu point "Browse planetary system" opens the Solar System Browser on a currently selected object's hierarchy level
- Number of eclipse shadows per planet increased to 8
- Updated textures and elevation maps for Phobos and Deimos
- Added credits screen and donate button to the main menu

Comparison with the Deimos photo:
DeimosSE.jpg


Credits page, it automatically starts scrolling, as usual:

scr00735.jpg


Not sure where to place the credits button. Tried in the main menu, but don't like that. How about this?

scr00734.jpg


And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.

scr00729.jpg

scr00730.jpg

scr00731.jpg

scr00736.jpg

scr00737.jpg


This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.

scr00739.jpg

scr00741.jpg

scr00740.jpg

Work progress - 0.9.8.1

Posted: 26 Jun 2017 15:26
by PlutonianEmpire
My god, it's full of stars! nebulae!

Beautiful! :)

Work progress - 0.9.8.1

Posted: 26 Jun 2017 15:31
by Spacer
beautiful!! thank you vladimir and all of SE team! this is very awesome and eye tearing moment for me, seeing this develop more and more each day  :)

Work progress - 0.9.8.1

Posted: 26 Jun 2017 16:07
by NathanKerbonaut
Once again I cannot put into words how amazing this next update looks. Seeing SE become so advanced is a dream come true <3

Work progress - 0.9.8.1

Posted: 26 Jun 2017 16:20
by spaceguy
SpaceEngineer wrote:
Bunch of recent updates (after Saturn-like rings):

- Uranus-like narrow rings around procedural planets
- Updated impostors system for galaxy/nebula rendering
- Editor for raymarched nebula
- Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts
- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself
- Context menu point "Browse planetary system" opens the Solar System Browser on a currently selected object's hierarchy level
- Number of eclipse shadows per planet increased to 8
- Updated textures and elevation maps for Phobos and Deimos
- Added credits screen and donate button to the main menu

Comparison with the Deimos photo:
DeimosSE.jpg

Credits page, it automatically starts scrolling, as usual:

scr00735.jpg

Not sure where to place the credits button. Tried in the main menu, but don't like that. How about this?

scr00734.jpg

And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.

scr00729.jpg
scr00730.jpg
scr00731.jpg
scr00736.jpg
scr00737.jpg

This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.

scr00739.jpg
scr00741.jpg
scr00740.jpg



I really hope those circumstellar stay because they are fantastic. :D

Work progress - 0.9.8.1

Posted: 26 Jun 2017 18:55
by problemecium
SpaceEngineer wrote:
Source of the post This one could be used as a circumstellar disk (protoplanetary disk).

WHOAAAOOOOOAOOOOAAAAHHHH

Work progress - 0.9.8.1

Posted: 26 Jun 2017 22:35
by Fireinthehole
Aaaargh! This release is going to be so awesome! Thank you Vladimir for your hard work. :)

Work progress - 0.9.8.1

Posted: 27 Jun 2017 02:20
by Frostbreath
Very impressed with the nebulae. This update is gonna be seriously great. :D

Work progress - 0.9.8.1

Posted: 27 Jun 2017 02:38
by sas123
Do I notice a new menu option that says 'Singleplayer'??? Does that mean we are going to have some gameplay as well in this update?

Work progress - 0.9.8.1

Posted: 27 Jun 2017 03:53
by SpaceEngineer
sas123 wrote:
Source of the post Do I notice a new menu option that says 'Singleplayer'??? Does that mean we are going to have some gameplay as well in this update?

Ships, as in previous version. They are separated to a single player, to remove interference with ability to randomly change in-game time in the planetarium.

Work progress - 0.9.8.1

Posted: 27 Jun 2017 04:19
by Blue_Hypergiant
It looks incredible, what an awesome work you are doing with this.

Work progress - 0.9.8.1

Posted: 27 Jun 2017 06:04
by Betelgeuze
It look amazing Good job Vladimir and the SE team! I like the nebulae and protoplanetary disks

I made protoplanetary disk using galaxy model ago several months before Vladimir implemented protoplanetary disk

Image

Image

Work progress - 0.9.8.1

Posted: 27 Jun 2017 06:21
by Solaris_
WOW!!That's wonderful!!!